
When you create a character in Path of Exile, you choose a league for that character to exist in. We expect and encourage most players to play in the default league, but other leagues exist for specific play styles or events.
Characters can only see and interact with other characters in the same league. In this way, each one is its own isolated economy. The default league is extremely large and hence acts as a general economy for all characters that were not created in a specialist league. All characters in a league have access to the same shared stash pages.
Competition
Each league has its own set of ladder rankings. We’ll be frequently creating short term leagues that last varying durations (a day, a weekend, a week, etc) with item rewards for the highest placed characters on the ladder at the end of the league. There are leagues that end once a specific goal has been met (a race to level 90, for example).
League competitions are another way for players to get rewarded for their play skill and to be competitive with other players as an alternative to PvP.
Completion
There are a few permanent long term leagues including the default “standard” and “hardcore” leagues. All other leagues have a duration value and a parent league. When the duration is over, all characters in that league become part of the parent league.
Whenever any league ends, its characters are all converted back to its parent league. This way, no one loses the character they were leveling (it just ends up in a less restricted economy/ladder than the one it was initially being played in).
Game Modes
Leagues are able to apply a different set of game rules to their players. For example, increased monster difficulty, world PvP, permadeath or various "Ironman" rules.
We have many plans for interesting game modifiers that leagues can apply, but one rule is clear – they must only make the game harder. Because characters transfer back to the parent league when a league ends, it is important that the character’s journey to its current status was equivalent or more difficult than gameplay in the parent league.
Paid Leagues
In addition, we plan to allow guilds or groups of players to pay for the creation of their own league with a choice of game rule modifiers. Only players invited by the people who paid for the league can create characters in these private leagues. This option helps cater towards any groups of players who want to play online together but don’t want their playgroup to have access to items traded from external players.
The following are examples of leagues that we are working on designing. Feedback and ideas are greatly appreciated - we're very keen to hear what you think on the forums.
Hardcore
Typically, “hardcore mode” in action RPGs involves permadeath. A character killed in this mode cannot be accessed any more. In Path of Exile, slain hardcore characters revert to the parent non-hardcore league. This system encourages non-hardcore players to try the hardcore game mode, while still permanently removing hardcore characters from the economy when they die.
Ironman
In Ironman, players are unable to trade with vendors or refill their flasks in town. Mana regeneration is disabled by default. Players are encouraged to band together and manage their resources in order to survive.
Cut-throat
The cut-throat leagues appeal to the niche of players who demand the most hardcore gaming experience possible. In this mode, all world areas are public, with full PvP enabled by default. Slain characters drop all their items upon death. This game mode can also be combined with Hardcore to create an even more unforgiving world.
Attrition
An attrition league is a short duration league that starts with a fixed number of players and eliminates the player with the lowest amount of experience at periodic intervals. For example, a 24 hour attrition league might start with 100 players and eliminate one player per 12 minutes after a four hour initial leveling period. Players would be able to see how close to elimination they are on an on-screen ladder display.

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IronMan sounds awesome!!
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ya but back when we played it in d2 we trusted the other players not to use healing potions, so they would have to make the league without healing potions and since there no healing skills then that wont affect it. plus also we had to get to lvl 9 before we could hostile eachother.
currently beta testing.
just because im beta doesnt mean i have beta keys to give out |
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Sounds awesome
The human brain is amazing.
It functions 24 hours for 365 days. It functions right from the time we were born & only stops when we... ...Take exams. |
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Ironman sounds like an awesome league!!
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I've played ironman style a few time. I in a an OLD D2 group call the amazon basin, tab, and the basic theme of the group was no cheats, no cutting corners, lets find the hard way and give it a go.
A couple made hardcore (perma death) characters and got them up into hell level bare fisted solo. Typical ironman would be a group forms up and agrees to some game night and time. Show up first night with brand new chars, only play them with the group, and if a player dies they are not replaced. Start with 8, kill everything in all areas, no trips back to town, use what you find. Makes for challenging cooperative play, since the death of anybody in the team greatly weakens the team. The get to level 10 and fight is more PVP amusement, the real struggle is of course managing the NM and Hell levels with nothing special for equipment. Every combat encounter needs planning etc. nothing skipped so tough mobs take maybe a lot of work. surprisingly addictive, but totally different level of pace and intensity due to the investment in time with the chars etc. What kind of game would have you march through and whack everything, its a game not equipment testing.
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ironman style seems to be a really funny thing, but i think it also could be very frustrating, if there isn't an appropriate area (like a closed arena or something like that).
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Is not a bad idea but i will like that they turn this into a 5 th mode of gameplay since i wan tthat thing of the Iron Man league that u will never regen mana or hp potion is a legend and u will be crazy about skills points and leach stones and weapons (mana and life)
"When the tears of a human being finally dried up forever, it becomes a demon, a monster. And he himself dry."
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Man mode engaged. Bring it on!
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Never been participated in these games... Iron Man. Sounds cool.
We used to slash eachother when we tired of grinding in D2. :D This game reminds me...
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Id love to give it a go
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