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Path of Exile
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Leagues

When you create a character in Path of Exile, you choose a league for that character to exist in. We expect and encourage most players to play in the default league, but other leagues exist for specific play styles or events.

Characters can only see and interact with other characters in the same league. In this way, each one is its own isolated economy. The default league is extremely large and hence acts as a general economy for all characters that were not created in a specialist league. All characters in a league have access to the same shared stash pages.

Competition

Each league has its own set of ladder rankings. We’ll be frequently creating short term leagues that last varying durations (a day, a weekend, a week, etc) with item rewards for the highest placed characters on the ladder at the end of the league. There are leagues that end once a specific goal has been met (a race to level 90, for example).

League competitions are another way for players to get rewarded for their play skill and to be competitive with other players as an alternative to PvP.

Completion

There are a few permanent long term leagues including the default “standard” and “hardcore” leagues. All other leagues have a duration value and a parent league. When the duration is over, all characters in that league become part of the parent league.

Whenever any league ends, its characters are all converted back to its parent league. This way, no one loses the character they were leveling (it just ends up in a less restricted economy/ladder than the one it was initially being played in).

Game Modes

Leagues are able to apply a different set of game rules to their players. For example, increased monster difficulty, world PvP, permadeath or various "Ironman" rules.

We have many plans for interesting game modifiers that leagues can apply, but one rule is clear – they must only make the game harder. Because characters transfer back to the parent league when a league ends, it is important that the character’s journey to its current status was equivalent or more difficult than gameplay in the parent league.

Paid Leagues

In addition, we plan to allow guilds or groups of players to pay for the creation of their own league with a choice of game rule modifiers. Only players invited by the people who paid for the league can create characters in these private leagues. This option helps cater towards any groups of players who want to play online together but don’t want their playgroup to have access to items traded from external players.

Example Leagues

The following are examples of leagues that we are working on designing. Feedback and ideas are greatly appreciated - we're very keen to hear what you think on the forums.

Hardcore

Typically, “hardcore mode” in action RPGs involves permadeath. A character killed in this mode cannot be accessed any more. In Path of Exile, slain hardcore characters revert to the parent non-hardcore league. This system encourages non-hardcore players to try the hardcore game mode, while still permanently removing hardcore characters from the economy when they die.

Ironman

In Ironman, players are unable to trade with vendors or refill their flasks in town. Mana regeneration is disabled by default. Players are encouraged to band together and manage their resources in order to survive.

Cut-throat

The cut-throat leagues appeal to the niche of players who demand the most hardcore gaming experience possible. In this mode, all world areas are public, with full PvP enabled by default. Slain characters drop all their items upon death. This game mode can also be combined with Hardcore to create an even more unforgiving world.

Attrition

An attrition league is a short duration league that starts with a fixed number of players and eliminates the player with the lowest amount of experience at periodic intervals. For example, a 24 hour attrition league might start with 100 players and eliminate one player per 12 minutes after a four hour initial leveling period. Players would be able to see how close to elimination they are on an on-screen ladder display.

cut-throat + hardcore FTW
Cut-Throat + hardcore is going to be insane and appeals to those that love the risk. It will be like Diablo 2 on steroids.
I agree that this league is gonna be awesome.

My only questions are the following:
a)What sort of prevention methods will be installed for higher lvl pkers camping instances.

I have no problem with the fact that they might do this but it would be silly to enter an instance and be randomly killed by a high level. That would actually harm the community. The only way i can see this being prevented is by having towns similar to Diablo II. Dont get me wrong I hate town campers as much as the next person (being a d2 hardcore pvper myself for almost 10 years). However, if you spawn in an instance at lvl 50 (which is hard work) beside a lvl 90, well, you do the math. Having a safe town to chill in and communicate is actually very beneficial. It doesn't take away from anything (game play wise). If a pvper enters a game, he can still control the instances and game itself. This just lets the other plays know that hey, watch out, their is x amount of characters/lvls in the game. The way the town would work would be exactly like diablo II.
Ex.1
-Diablo II's Rogue Encampment and Blood Moor. There is a town entrance that you can freely go in and out of.

This would of course have the whole PoE flavor (which im sure they could throw a beautiful spin on since they have doing it with the game-play currently).

That being said, even if you have to enter an instance directly from town, whether it be from act 1 , act 2 , ect, it would still work. As many of you old Diablo II hardcore pvpers remember, camping way points aka 'river of flame' during games titled "KILL DIABLO" was one of the funnest things to do :P.

Anyways thanks for reading.
Last edited by Terian on January 25, 2012 7:33 AM
It is really good idea... awesome, I look forward to release this laegue. :)
I totally can not wait for this option...hurry up beta timer pick me. My favorite moments in online games have been defending myself from murderers or being somewhere i know i shouldn't be but taking the risk knowing i can loose it all.
Last edited by megagnar on February 3, 2012 5:39 PM
lol must be hard
I am definitely playing this. Not on my first run through of course but soon after. It's nice to see this come back.
Madprofe55or do HC-CT first time. Madprofe55or die a lot sure. Madprofe55or not care. Madprofe55or still spill blood of squishy hu-mans. *burrrp*
Permadeath + drop all items on death = epic win.
!
I can definitely see a level 70 witch slaughter housing lower level characters screaming their can only be one LOL i foresee good times
this sounds like a great idea but i'm way too wimpy to actualy last beyong lvl 10