
When you create a character in Path of Exile, you choose a league for that character to exist in. We expect and encourage most players to play in the default league, but other leagues exist for specific play styles or events.
Characters can only see and interact with other characters in the same league. In this way, each one is its own isolated economy. The default league is extremely large and hence acts as a general economy for all characters that were not created in a specialist league. All characters in a league have access to the same shared stash pages.
Competition
Each league has its own set of ladder rankings. We’ll be frequently creating short term leagues that last varying durations (a day, a weekend, a week, etc) with item rewards for the highest placed characters on the ladder at the end of the league. There are leagues that end once a specific goal has been met (a race to level 90, for example).
League competitions are another way for players to get rewarded for their play skill and to be competitive with other players as an alternative to PvP.
Completion
There are a few permanent long term leagues including the default “standard” and “hardcore” leagues. All other leagues have a duration value and a parent league. When the duration is over, all characters in that league become part of the parent league.
Whenever any league ends, its characters are all converted back to its parent league. This way, no one loses the character they were leveling (it just ends up in a less restricted economy/ladder than the one it was initially being played in).
Game Modes
Leagues are able to apply a different set of game rules to their players. For example, increased monster difficulty, world PvP, permadeath or various "Ironman" rules.
We have many plans for interesting game modifiers that leagues can apply, but one rule is clear – they must only make the game harder. Because characters transfer back to the parent league when a league ends, it is important that the character’s journey to its current status was equivalent or more difficult than gameplay in the parent league.
Paid Leagues
In addition, we plan to allow guilds or groups of players to pay for the creation of their own league with a choice of game rule modifiers. Only players invited by the people who paid for the league can create characters in these private leagues. This option helps cater towards any groups of players who want to play online together but don’t want their playgroup to have access to items traded from external players.
The following are examples of leagues that we are working on designing. Feedback and ideas are greatly appreciated - we're very keen to hear what you think on the forums.
Hardcore
Typically, “hardcore mode” in action RPGs involves permadeath. A character killed in this mode cannot be accessed any more. In Path of Exile, slain hardcore characters revert to the parent non-hardcore league. This system encourages non-hardcore players to try the hardcore game mode, while still permanently removing hardcore characters from the economy when they die.
Ironman
In Ironman, players are unable to trade with vendors or refill their flasks in town. Mana regeneration is disabled by default. Players are encouraged to band together and manage their resources in order to survive.
Cut-throat
The cut-throat leagues appeal to the niche of players who demand the most hardcore gaming experience possible. In this mode, all world areas are public, with full PvP enabled by default. Slain characters drop all their items upon death. This game mode can also be combined with Hardcore to create an even more unforgiving world.
Attrition
An attrition league is a short duration league that starts with a fixed number of players and eliminates the player with the lowest amount of experience at periodic intervals. For example, a 24 hour attrition league might start with 100 players and eliminate one player per 12 minutes after a four hour initial leveling period. Players would be able to see how close to elimination they are on an on-screen ladder display.

|
I find most challenging these 2 leagues together..It will be hard but some will be able to survive i think and stay alive for many time..
|
|
|
its what i am hoping for, if not i will stick standard hc.
hc character deaths
1. Squish_This lvl 19 witch 12/15/2011 death by lag 2. DPyeS lvl 13 witch 12/18/2011 death by mega lag 3. i_stab_you lvl 27 duelist death by bloodrage and reflects (current default character) current hc character i_smash_you level 8+ marauder |
|
|
This is a big part of what got me here. FINALLY a game that don't only go for the masses opinions and force the rest to apply
ggg made me a fanboi with this :< Now please dont let me find PoE3 15 years later chimp-proofed and all about the $$$ Keep it up! "This game mode can also be combined with Hardcore to create an even more unforgiving world."
|
|
|
Have to say this does sound pretty awsome, i've been looking for other games that would have a hc mode for a while (got removed from hellgate :( ).
if any of you guys have a spare invite knocking about please pass it my way, and i'll come join you guys for some hc + ct action. :0 |
|
|
Yes I'm looking forward to this league very much. I made a post in the beta forums about this league.
Essentially I think that everyone should use the same instances. They might need to make them significantly larger for this to work, but I also have a funny feeling that this mode will be sparsely populated so it might be a non issue. It will be a special place. Filled with darkness and the tears of those slain. |
|
|
I've never seen an option of Cut throat and hardcore combo since I last played Diablo 2 years ago with hardcore and looting after a player kill. I love the fact that if you die you lose everything and this is exactly what they need more in games! TWO THUMBS UP GGG!!!
|
|
|
I know a certain person who will camp the level 20 areas with his level 70..
|
|
I say that's part of the game. It will be a dark place, filled with the victorious and those who are able to fight through the hard times. I think that along with the campers there will be players who will help lower level guys, myself included. It's fun to help others and you'd be surprised about what kind of environment this sort of gameplay will create. I played Shadowbane from beta until it was closed, a pure pvp MMO and I have a lot of input on pure pvp games like cut-throat league. You have your run of the mill pvpers, campers (honestly just about everybody does camping of SOME kind). But if you encourage guilding, then there are always guilds looking to recruit newbs and they help each other. If cut-throat is done properly, newbs will get recruited, leveled and then properly "spar" with enemies. It won't be complete chaos, but it will only be populate with those who truly like the gameplay. |
|
|
Give me beta key pleeeeease!
Email kingmine@yandex.ru and Skype kingminex Email kingmine@yandex.ru and Skype kingminex
|
|
|
Absolutely fantastic. I have played many games in my time.. I have yet to find one just like how I always wanted... and now this league here... Oh how do I get a beta key?!?! lol
|











