[PoESkillTree 2.7.3] Data update and .build exporting

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Any way I could get a hotkey for "revert changes"? Honestly I'd rather use Delete for that than to delete a build, which I don't mind doing by hand.

Also I was looking at some old 1.1, 1.2 poeskilltree's that someone linked on reddit. Nostalgia motherlode. This program has come miles from back then!


Delete hotkey still works :P
MTX Finder: http://www.pathofexile.com/forum/view-thread/989787
QoL Updates Offline Skilltree Planner: http://www.pathofexile.com/forum/view-thread/996805
Buy me a coffee here :P https://www.paypal.me/EmmittJ
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Hi, I've been wondering, would it be possible to implement Folders into the saved builds part? I keep all my old builds, and many old build ideas, but now I have a list of at least 20 builds and it's a bit much to sort through. If I could put all the old ones in an "old builds" folder, it'd be very convenient.

Thanks, love your application, I use it every day!


This is done in the 2.5 update :)
MTX Finder: http://www.pathofexile.com/forum/view-thread/989787
QoL Updates Offline Skilltree Planner: http://www.pathofexile.com/forum/view-thread/996805
Buy me a coffee here :P https://www.paypal.me/EmmittJ
"
This is done in the 2.5 update :)
Thanks for all your hard work! It's a thing of beauty.
builds: https://www.pathofexile.com/forum/view-thread/1663570/
Having a problem starting poeskilltree 2.5.0.
Just reinstalled windows and everything else is running fine. But poeskilltree won't start.
Nothing happens, and the event viewer shows the fowllowing.

Application: PoESkillTree.exe
Framework Version: v4.0.30319
Description: The process was terminated due to an unhandled exception.
Exception Info: System.ArgumentNullException
at System.IO.Path.Combine(System.String, System.String)
at POESKillTree.Utils.AppData..cctor()

Exception Info: System.TypeInitializationException
at POESKillTree.Utils.AppData.GetFolder(Boolean)
at POESKillTree.Views.App.App_DispatcherUnhandledException(System.Object, System.Windows.Threading.DispatcherUnhandledExceptionEventArgs)
at System.Windows.Threading.Dispatcher.CatchException(System.Exception)
at System.Windows.Threading.Dispatcher.CatchExceptionStatic(System.Object, System.Exception)
at System.Windows.Threading.ExceptionWrapper.CatchException(System.Object, System.Exception, System.Delegate)
at System.Windows.Threading.ExceptionWrapper.TryCatchWhen(System.Object, System.Delegate, System.Object, Int32, System.Delegate)
at System.Windows.Threading.Dispatcher.LegacyInvokeImpl(System.Windows.Threading.DispatcherPriority, System.TimeSpan, System.Delegate, System.Object, Int32)
at MS.Win32.HwndSubclass.SubclassWndProc(IntPtr, Int32, IntPtr, IntPtr)
at MS.Win32.UnsafeNativeMethods.DispatchMessage(System.Windows.Interop.MSG ByRef)
at System.Windows.Threading.Dispatcher.PushFrameImpl(System.Windows.Threading.DispatcherFrame)
at System.Windows.Threading.Dispatcher.PushFrame(System.Windows.Threading.DispatcherFrame)
at System.Windows.Application.RunDispatcher(System.Object)
at System.Windows.Application.RunInternal(System.Windows.Window)
at System.Windows.Application.Run(System.Windows.Window)
at POESKillTree.SkillTreeFiles.Bootstrap.Run()
at POESKillTree.SkillTreeFiles.Bootstrap.Main(System.String[])


Any help would be appreciated, maybe I forgot to reinstall something crucial..

Bk.
"
blackie1337 wrote:
Having a problem starting poeskilltree 2.5.0.
Just reinstalled windows and everything else is running fine. But poeskilltree won't start.
Nothing happens, and the event viewer shows the fowllowing.

Application: PoESkillTree.exe
Framework Version: v4.0.30319
Description: The process was terminated due to an unhandled exception.
Exception Info: System.ArgumentNullException
at System.IO.Path.Combine(System.String, System.String)
at POESKillTree.Utils.AppData..cctor()

Exception Info: System.TypeInitializationException
at POESKillTree.Utils.AppData.GetFolder(Boolean)
at POESKillTree.Views.App.App_DispatcherUnhandledException(System.Object, System.Windows.Threading.DispatcherUnhandledExceptionEventArgs)
at System.Windows.Threading.Dispatcher.CatchException(System.Exception)
at System.Windows.Threading.Dispatcher.CatchExceptionStatic(System.Object, System.Exception)
at System.Windows.Threading.ExceptionWrapper.CatchException(System.Object, System.Exception, System.Delegate)
at System.Windows.Threading.ExceptionWrapper.TryCatchWhen(System.Object, System.Delegate, System.Object, Int32, System.Delegate)
at System.Windows.Threading.Dispatcher.LegacyInvokeImpl(System.Windows.Threading.DispatcherPriority, System.TimeSpan, System.Delegate, System.Object, Int32)
at MS.Win32.HwndSubclass.SubclassWndProc(IntPtr, Int32, IntPtr, IntPtr)
at MS.Win32.UnsafeNativeMethods.DispatchMessage(System.Windows.Interop.MSG ByRef)
at System.Windows.Threading.Dispatcher.PushFrameImpl(System.Windows.Threading.DispatcherFrame)
at System.Windows.Threading.Dispatcher.PushFrame(System.Windows.Threading.DispatcherFrame)
at System.Windows.Application.RunDispatcher(System.Object)
at System.Windows.Application.RunInternal(System.Windows.Window)
at System.Windows.Application.Run(System.Windows.Window)
at POESKillTree.SkillTreeFiles.Bootstrap.Run()
at POESKillTree.SkillTreeFiles.Bootstrap.Main(System.String[])


Any help would be appreciated, maybe I forgot to reinstall something crucial..

Bk.


Try reinstalling the program? It looks like it can't get the path to the AppData folder. Browse to %appdata% in file explorer and see if a folder called PoESkillTree - Atlas of Worlds is there.
MTX Finder: http://www.pathofexile.com/forum/view-thread/989787
QoL Updates Offline Skilltree Planner: http://www.pathofexile.com/forum/view-thread/996805
Buy me a coffee here :P https://www.paypal.me/EmmittJ
Hello,

I just downloaded the program and I can't seem to figure out how to select uniques in the equipment window. I don't know if this is because of my newness to the program or because they are not available. I am trying to plan a build for a new character that I would like to have use Nuro's Harp.

Thanks in advance
"
Suldyn wrote:
Hello,

I just downloaded the program and I can't seem to figure out how to select uniques in the equipment window. I don't know if this is because of my newness to the program or because they are not available. I am trying to plan a build for a new character that I would like to have use Nuro's Harp.

Thanks in advance


They aren't available currently, sorry.
MTX Finder: http://www.pathofexile.com/forum/view-thread/989787
QoL Updates Offline Skilltree Planner: http://www.pathofexile.com/forum/view-thread/996805
Buy me a coffee here :P https://www.paypal.me/EmmittJ
I was hoping to use this to look at how much an items would better my character but to starts off my stats displayed in game on and the program are incorrect. I am currently in town so all skills are deactivated. In game reave's DPS is 76k but on the program it says its only 48k. I did input my passive tree AND equipped items and they all do appear to be the same. Yet the program even has my core attributes wrong. my dexterity is 371 and the program displays 346. Any idea whats going on?
Last edited by jomppaneez on Dec 14, 2016, 3:58:45 AM
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blackie1337 wrote:
Having a problem starting poeskilltree 2.5.0.
Just reinstalled windows and everything else is running fine. But poeskilltree won't start.
Nothing happens, and the event viewer shows the fowllowing.

Application: PoESkillTree.exe
Framework Version: v4.0.30319
Description: The process was terminated due to an unhandled exception.
Exception Info: System.ArgumentNullException
at System.IO.Path.Combine(System.String, System.String)
at POESKillTree.Utils.AppData..cctor()

Exception Info: System.TypeInitializationException
at POESKillTree.Utils.AppData.GetFolder(Boolean)
at POESKillTree.Views.App.App_DispatcherUnhandledException(System.Object, System.Windows.Threading.DispatcherUnhandledExceptionEventArgs)
at System.Windows.Threading.Dispatcher.CatchException(System.Exception)
at System.Windows.Threading.Dispatcher.CatchExceptionStatic(System.Object, System.Exception)
at System.Windows.Threading.ExceptionWrapper.CatchException(System.Object, System.Exception, System.Delegate)
at System.Windows.Threading.ExceptionWrapper.TryCatchWhen(System.Object, System.Delegate, System.Object, Int32, System.Delegate)
at System.Windows.Threading.Dispatcher.LegacyInvokeImpl(System.Windows.Threading.DispatcherPriority, System.TimeSpan, System.Delegate, System.Object, Int32)
at MS.Win32.HwndSubclass.SubclassWndProc(IntPtr, Int32, IntPtr, IntPtr)
at MS.Win32.UnsafeNativeMethods.DispatchMessage(System.Windows.Interop.MSG ByRef)
at System.Windows.Threading.Dispatcher.PushFrameImpl(System.Windows.Threading.DispatcherFrame)
at System.Windows.Threading.Dispatcher.PushFrame(System.Windows.Threading.DispatcherFrame)
at System.Windows.Application.RunDispatcher(System.Object)
at System.Windows.Application.RunInternal(System.Windows.Window)
at System.Windows.Application.Run(System.Windows.Window)
at POESKillTree.SkillTreeFiles.Bootstrap.Run()
at POESKillTree.SkillTreeFiles.Bootstrap.Main(System.String[])


Any help would be appreciated, maybe I forgot to reinstall something crucial..

Bk.


Try reinstalling the program? It looks like it can't get the path to the AppData folder. Browse to %appdata% in file explorer and see if a folder called PoESkillTree - Atlas of Worlds is there.


I ofcourse tried reinstalling, in a different location and as a portable app and just running the zip.. all results are the same.

Bk.
Is there a way you can implement a system where a guide author can create a link that contains all the relevant information of the guide including the bandits, equipment, levelling and finished passive trees in order, and any other relevant information the author feels is important to the build -- and a user can simply download the file, put it in the PoESkillTree directory, and the levelling and end-game trees, as well as all the included build information is loaded; similar to the way lootfilters are added to the client.

On a seperate note; my computer reset and for some reason, the last 20 or so builds I had hand-entered (I put information like bandits, levelling tips/gear recommendations, etc. into the build information form for said build) are now gone upon opening the program after reboot. I'm at a loss as to why the builds aren't saved after I add a new one amd/or when I press the 'SAVE' button... or incrementally saved in a temp directory at least for rollbacks if needed.

I appreciate the program a lot, and I will definitely be continuing to use it, but this QoL improvement to the app would be amazing IMO.
[IMG]http://i101.photobucket.com/albums/m75/Kronix_420/Signatures/Kron8-100.png[/IMG]
My [url=http://s101.photobucket.com/user/Kronix_420/library/Signatures]Signatures[/url]

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