why the Crafting Change.
" OK, one last time, you are comparing say 2 cooks, one is a chef who makes 6 course meals with fresh ingredients from scratch, the other takes a lasagna frozen out of a box. Yes they both are cooking, but only one is truly A COOK/CHEF. You can keep arguing all you want, but its simple, this is NOT crafting, its at best npc crafting, but more so vender purchasing(D3 had Vender Crafting). Thats my opinion anyways, and im right, in my mind, LOL. You are of course welcome to your own opinion, and you will be right in your mind, and thats ok too. not sure why your making such a big deal out of this, but whatevs, lol. IGN:Axe_Crazy
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Hi
This change was a long time in the constant suggesting for GGG to NOT take notice of the potential it will have to add a third viable option/orb sink besides YOLO'ing or over inflated trade spamfest. Items only have as much value as a person is willing to trade or need. When I joined the game back in CB, description overview once mentioned crafting, it was subsequently removed and hopefully can soon be re'added to the games awesome features again:P cheers Conan: Crush your enemies. See them driven before you. Hear the lamentations of their women.
Never dance with the Devil because a dance with the Devil could last you forever... -I thought what I'd do was,I'd Pretend I was one of those deaf mutes- Nullus Anxietas:) |
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This is just what is needed to bring the HUGE GAP in prices between items closer.
Currently item progression is like this: 1 chaos - 5 chaos - 10 chaos - 1 ex - 5 ex - 20 ex - mirror gear This change will finally allow you to add that 1 mod that would make your drop useable. An example: These boots dropped on one of my first characters and are ilvl 54. Only bad thing i find in them is having no move speed. People ask for around 5 exalts for roughly same stats but with a 10% move speed attached, 15+ for 15-20% move speed ones. These are far from a perfect pair of boots but they are pretty darn good for me. Having an ability to add that 10% or 15% move speed won't make anyone with their mirror boots poor or lose a sale, it would just make it more linear in price ranges. Now when you drop that item that lacks that ONE mod to make you use it as an actual upgrade you can add it. Does this devalue endgame items? No, perfect gear still requires eternals and stuff. Does it smooth out gear progression? Hell yes. This has been by far my biggest reason of abandoning my high level characters, after a point an upgrade costs me as much as a whole new build would cost. [2.2] The Vampire - Tanky 2H Axe Slayer Duelist - /view-thread/1611662 Last edited by Mannoth on Jul 31, 2014, 7:36:01 PM
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" If you have perfect, or near perfect items, I doubt the new crafting will even come close in terms of stats. For those that trade, a nice item that is missing one key affix could suddenly become worth crafting to the seller, or to the buyer. I think this will help most players. As for the "Devaluing" concept, there will be new items and new mods at some point. Expecting to have the best ever forever without updating is bound to bring grief down the road. PoE Origins - Piety's story http://www.pathofexile.com/forum/view-thread/2081910 Last edited by DalaiLama on Jul 31, 2014, 7:36:46 PM
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" " So you are comparing two cooks (crafting) and one makes extra fancy crafting with a tons of options that makes food, one takes prepackaged frozen food and then cook it. Both of them are crafting and cooking, being a "real" means "quality" not the state of being. I am not arguing, I'm saying your "opinons" is one of the reason why it took 50000 years to GGG to even make an update like this, for saying this isn't real crafting and then providing no actual way to improve it or make it enjoyable. There are people who say the current orb crafting isn't "crafting" as well as vendor crafting, and now people say this isn't crafting. There are only so many form crafting they can put in the game. You cannot say "why are you making this a big deal" and then give a speech about I can have my opinion even though it's wrong. This isn't even a matter of opinion, I literally broken down crafting system that you defined into the GGG system and then asked "what spices/fluff/fresh ingredients are you asking for here". Do not put post if your going to respond to me that it isn't "crafting" because it's not the way you think crafting is, tell me why or how to legitimatize GGG crafting into a more fulfilling system. All you did was list basic steps any game with a crafting system give or take 1-2 steps with different fluff. Last edited by RagnarokChu on Jul 31, 2014, 7:40:34 PM
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" i think this is accurate - after all, the problem only exists at mid-ish level where you are actually limited by gear. if you've been unlucky in drops you could suffer hardcore, especially in hardcore, and this includes new leagues. pretty sure these additional options in crafting (not full out change in crafting) will be geared towards spending your mid level currency to make even more necessary upgrades at the time, much like how other changes have affected the game such as recipes and vaal orbs |