Build diversity got the green light

With the new crafting options in the x-pac it appears to me a lot more builds with retarded itemization concepts will become play-able for mid-tier wealthy players?

Damn you GGG, all those theory-concepts i banked away due to limited crafting might become viable!

How will i ever get shit done in reel life know?!

GGg & wp's gent's.

peace,

-Boem-
Freedom is not worth having if it does not include the freedom to make mistakes
Yes, 6% cast speed on my gloves, finally, the build diversity is with us....... Because there is clearly no build diversity right now.....
Last edited by oBLACKIECHANo on Jul 31, 2014, 7:03:47 AM
I have over 36 different builds. OP says theres finally build diversity. OP is wrong. it was always there, just take off the blinders.
"
Yes, 6% cast speed on my gloves, finally, the build diversity is with us....... Because there is clearly no build diversity right now.....


?_?

Wut

higher base life per level = big increase in build diversity

targeted crafting = big increase in build diversity

peace,

-Boem-

"
I have over 36 different builds. OP says theres finally build diversity. OP is wrong. it was always there, just take off the blinders.


L2Read mate. I say no such thing.

I am saying a lot of builds with very specific gear requirements are getting the green light, which is an increase in build diversity ON-TOP of the already available build diversity.
Freedom is not worth having if it does not include the freedom to make mistakes
"
Boem wrote:


?_?

Wut

higher base life per level = big increase in build diversity

targeted crafting = big increase in build diversity

peace,

-Boem-



I hope this change doesn't lead into the following scenario.

1. Larger base life pool leads into larger life effective life pool because you still can take all the life nodes even if Chris said we don't "have to".

2. In order to prevent these builds from facetanking everything in the game, they have to introduce more and stronger (than now) one shot mechanics.

3. Players that don't meet the gear requirements come crying that since their build can't do all the content in the game without BiS gear, their build isn't viable.

4. Build diversity will still "suck".

I mean, it was the case before the last big base life pool buff. People with 2-3k life builds praised their new 4-5k pool, then (uber) Atziri happened - they couldn't do it - "QQ no build diversity".
On the flip side Grug, it'll mean that folks that were previously too undergeared to beat Atziri, now should be able to kill her. Same for Uber.
(1.2)Puncture/Ice Shot duelist - http://www.pathofexile.com/forum/view-thread/1078942
(2.0)The Party Crasher - Hardcore viable Ice Crash Duelist - https://www.pathofexile.com/forum/view-thread/1335704
It should be good.
"Danger is like jello, there's always room for more."
http://www.twitch.tv/vejita00
In case you haven't realised.

You can only roll ONE mod on your item. Then the rest is the same as normal.

I think...
I am sending you this message to let you know that I have removed your signature as it is designed to mislead others. Please refrain from using similar signatures in the future. - Rob_GGG
Last edited by Skyforth on Jul 31, 2014, 9:15:09 AM
"
Skyforth wrote:
In case you haven't realised.

You can only roll ONE mod on your item. Then the rest is the same as normal.

That will still help people, trust me.
"Danger is like jello, there's always room for more."
http://www.twitch.tv/vejita00
"
Skyforth wrote:
In case you haven't realised.

You can only roll ONE mod on your item. Then the rest is the same as normal.

I think...


well you can craft easily decent item with alt/regal/master + 2 yolo exalts.

That's quite an improvment compared to alt/regal +3 yolo exalts that have higher chance to fail.

I won't even speak about eternal that almost nobody use or waste them...
IGN TylordRampage

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