Do legacy Granite Flasks exist?
" Yes, you said that already... As far as I know the difference is that the +4k Armour modifier was changed to be a +3k Armour modifier (ie. it's still the exact same modifier in the 'list'), whereas Soul Taker rolling a lower tier Increased Physical Damage means changing it to a different Increased Physical Damage modifier entirely. (but just to reiterate, this is just my understanding, that's all) There have been a few Uniques that updated retroactively like this. There are no Sadima's Touch's without a level requirement, for example. | |
" The mentioned granite flask wasnt a problem to change because is has only one numerical value. Legacy uniques on the other hand have multiple values (affixes) AND most of those values arent "fixed". Randomly roll it?. Maybe this is why it is harder to do it for GGG. How to change legacies without "punishing" the people who invested currency orbs into crafting their uniques? EDIT: For example, lets say that old legacy value is 20-40%. New item value is 10-20%. How would you change legacy items? Randomly roll into new values? I bet that there would be a lot of people complaining who invested tons of divine orbs to have perfect 40% value "The only thing necessary for the triumph of evil is for good men to do nothing" - Edmund Burke Last edited by Toshis8 on Jul 29, 2014, 2:17:17 AM
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" I want to punish them! And me too, I have lot of legacies too. IGN: SeaLaser
Sea Builds, Characters, Shops, Links & Records: https://www.pathofexile.com/forum/view-thread/972683/ |