rng on colour and linking sockets
Ok so I figured that a good way to describe rng for rolling colours is
You have 6 dice. if you are rolling a es item each dice will have 4 blue sides one green and one red. That is your chance of getting the sockets you want. If it's a duel item es and eV. Each dice has 2 blue 2 green 1blue/green and one red if you roll a blue/green you toss a coin for the colour. I figured I could apply this to sockets. Again you have 6 dice when you roll these dice each dice applies to one socket. To get a six link u need a straight 1 2 3 4 5 6 then you need to toss 2 coins to see which rows link. If you toss and get tails on both you get at 1-2 3-4 5-6 link. If u get to heads you must toss 1 coin to see if you get 123 456 or 123456 For a 5 link you need 23456 or 12345 having two of the same numbers just means ignore one dice again you only need to toss 2 coins to see which rows are linked. Does this seem correct??? Last edited by Drayid on Jul 24, 2014, 5:44:33 AM
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this is not correct, probability to gat a colour is directly linked to int/str/dex requirement of the item.
IGN TylordRampage
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" Is that not pretty much what I said as Int=es Dex=eV Str=ar ??? | |
No, because it's harder to have offcolours with a chest that has 180 INT requirement compared to one that has 120 INT requirement only.
Other example : Is not that hard to get because INT requirement is very low. IGN TylordRampage Last edited by Malone on Jul 24, 2014, 10:02:15 AM
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