Lay off the aura hate, understand the game.
What the actual fuck,why cant i post the rest of it and it gets cut there
I run a 95 CI soultaker aegis build that takes all aura passives except 1.Here is the gear(all of it self found(soul taker self chanced),except the frenzy rainbos And here is the passive tree Now my stats without auras are:3908 ES,5345 armour,68% block,16390 frenzy DPS with melee splash My stats with auras are:6168 ES,27511 armour,72%block and 35602 frenzy DPS with melee splash Now i spent 20 points on auras(including the path to take them that otherwise wouldnt use).I tried to remove all aura passives,just run discipline and grace,and spend the 20 points on actual ES,armour and DPS.I dont remember exact numbers but the results were laughable,compared to spending them on aura passives.SO yeah auras are indeed overpowered gear:
Spoiler
Finally it worked!! Last edited by astraph on Jul 23, 2014, 9:44:23 AM
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" Yep, thats what i am sayin. And if you nerf elemental auras it will change nothing. Afterwards elemental builds are complete useless and hyprid builds are just a bit weaker while they still can add the additional dmg from auras, also if its less than before. So a flat nerf of elemental auras would be stupid and actually "balance" nothing. | |
personnaly I would increase elem damage mods on weapon, and decrease anger/wrath auras...
I would also slightly decrease aura passiv nodes. IGN TylordRampage
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Why not changing the reservation cost of an aura by a "while active" degeneration of your life/mana depending on what you use to pay the cost of the said aura ?
Or even adding a degeneration cost to the already existing cost to some aura/buff eventually ? (on the same principle than the base degeneration from arctic armour, not the one while you move but the other) In guild wars (the first one) there's mana reservation for some buff/aura and malus in regenerative ability for life/mana for some other (perhaps even both). There's not much limitation in term of number of skill/aura/buff you can use either. | |
" makes sense to me. also like in feedback suggested to change Anger/Wrath to % increased/more elemental damage would make sense. | |
" Well written rubbish perhaps. My 'attack' on his post, as you so ignorantly put it, pointed out the fact that GGG has implemented skill gems and support gems that are 'activate and forget', but you conveniently overlooked that simple notion, didn't you? Again, prove to us that GGG had not intended for 'activate and forget' skills to exist when they brought Righteous Fire and Tempest Shield into the game and then someone might actually take your post seriously. Still in the alpha stage, but at least build diversity isn't an issue: https://wolcengame.com/home/
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And by the way, if you think playing with a summoner that uses multiple auras is only 'activate auras and click one skill to faceroll', you are doing it wrong. A good summoner will utilize Flesh/Bone Offering, a curse, desecrate, and one or more Vaal skill gems. Hardly '1 skill clicking facerolling'.
Still in the alpha stage, but at least build diversity isn't an issue: https://wolcengame.com/home/
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