Mechanics Question: Elemental Equilibrium and Remote Mines

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raics wrote:
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ComradBlack wrote:
Even if the engine does apply EE after the first damage calculation, it may preserve/'snapshot' the damage calculations of the other flame surge hits, since EE was favorable when the hits were applied.

If you're visualizing it over time, the hits are occurring in prefect parallel, rather then sequentially (as far as we know), which may let the multiple hits pass through EE's gating mechanism. It really depends on where and how often EE is queried during damage calculation.

It is an absurdly specific mechanical question I'm not sure could be reliably tested by players. Might PM the thread to Mark and see if we can get a definite answer.


Absolutely not, each hit and all its relevant effects are fully processed before moving on to another, no matter how simultaneous they look.

Also, EE calculations aren't done per cast, they're done dynamically per hit. The game does calculate default damage output of your skill in advance as that part of calculation is done on character level. However, it doesn't know in advance how much resist the enemy has, is it affected by curses or shocked, those are done on enemy level so there's nothing to snapshot.

And it was asked before a number of times, it's fairly well-known EE works this way.
Raics is correct. multiple hits are never and cannot be processed "together" in this way. Each hit is an independent event.

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