GGG devs, please give us some info on Ball Lightning mechanics - questions inside
"This is per volley - all balls launched at the same time from the same "firing" strike as one - the same as the non-shotgunning restriction against hitting the same target on Ethereal Knives and projectile attack skills. "Each is fired separately, they have their own check. "No. It hits everything in range. "That depends on all kinds of other factors. | |
"I'm pretty confidant each thing still has a random time offset. the 0.2 seconds is per target, so that not everything is being hit at the same time. And of course because both the balls and the targets move, it wouldn't anyway, but this means they aren't even for things that start in range. This makes it look better, perform better (not playing all the effects at the same time) and reduces burst damage from reflect auras. Any given thing will be hit once every 0.2 seconds while it's in range of the ball (or any ball in the volley, in the case of multiple projectiles). But not every thing will be hit at the same time within those 0.2 seconds. Last edited by Mark_GGG on Jul 4, 2014, 1:21:15 AM
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