Why so many fracturing races?

I mean nobody likes them.
There are 5 in the entire season. They just bunched them together later in the season. Which seems to be the pattern every season - ramp up the difficulty over the course of the season.
SC: 95 97 93 96 100 93 94 93 94 95 96 97 94 93 94
HC RIP: 94 96
Character archive: view-thread/963707
"
unsane wrote:
There are 5 in the entire season. They just bunched them together later in the season. Which seems to be the pattern every season - ramp up the difficulty over the course of the season.


5 is more than 0 so thats too many
Because GPU manufacturers want players to buy new GPUs after Fracture races burned the old ones.
If the fractures were smaller or had a different color this race would be a bit more tolerable. The desync is just out of control during these events.
I happen to love fracturing... in moderation of course.
nothing quite like killing 3 white mobs then dying to desynched surround.
[quote="Hilbert"]
CT should be around the art of PKing and not griefing lower levels.
[/quote]
http://www.twitch.tv/zoroxo123
"
Fightgarr wrote:
I happen to love fracturing... in moderation of course.



Then suggest GGG to do Fracture Immolation rates.

I remember Weaver becoming a slideshow....
Fracturing might be fun if blue/yellow monsters fractured into more blues/yellows, and all fractures gave xp and loot. As is the mode offers nothing but lag and tedium.
IGN: KoTao
just make the fractures give 100% exp

Report Forum Post

Report Account:

Report Type

Additional Info