1.1.4c Patch Notes

"
sidtherat wrote:
"
Hodari wrote:
"
yeris wrote:
what about STOP RELEASE MTX AND FIX THESE FUCKING DESYNC ?

Seriously.


What about get a clue and:

2. Try to grasp the simple concept that there are completely different people working on mtx's than the ones who work on netcode and one has very little effect on the others
3. Read what they have already posted about fixing desync and realize that for one reason or another, it's not going to ever be completely fixed and whining about it in completely unrelated threads certainly isn't going to help anything.


while mtx are crucial to poe financial success (and in turn - game longevity) your pt. no 2 is invalid.

no matter how cruel does it sound - mtx people and 'desync people' are paid with the same, limited, cash. you draw the conclusion.

and please if you believe their explanations about desync, i have a very nice, brand new!, bridge for sale


Hodari's second point is completely valid. A business organization is a working whole. If you take out a key part, then the rest will suffer greatly.

When you run a business and whether that business fails or succeeds determines whether you will be poor and scraping by or doing well, you learn to NEVER repeat big mistakes.

On the other hand, someone who is a semi-clueless middle manager in a giant corporation may not realize that their dumb mistakes have caused the company to lose a couple millions dollars because the mistake didn't personally effect them.

What makes a semi-clueless manager?

The biggest fault of most would be entrepreneurs is assuming that people are interchangeable widgets.

They are not, and if you treat them that way, you will always wonder why you aren't reaching your full potential.

Technology is rarely more than a couple of steps more advanced from one place to another.

The business model, the ideology, and most importantly, the skills and interworking of the team is what drives a company to success.

Firing a key person to hire a different role and thinking other workers will "take up the slack" usually ends up costing a business far more than they save.

Desync is not the biggest issue facing PoE. Even if PoE changed their client server model, the problem would remain, just to a slightly lesser degree.

If GGG only has one graphics person, than sacrificing them for a specialist who could fix desync, would be like selling off your liver to replace your kidneys.

If GGG had a large team of graphics people working on MTX, and did not have ENOUGH people working on desync, then and only then would your analysis ring true.

.............

All of that was just the preamble.

How does Grinding Gear Games fund the development and servers for their game?

1) Supporter packs
2) MTX

Look at any given thread. What is the percentage of posters who show as supporters, versus non?

Does that mean players without a "Supporter" tag are not supporting the game?

HELL NO.

A lot of players get stash tabs and MTXs. They are a HUGE part of what allows Path of Exile to continue.

Without the MTX "guy" there would be no more Path of Exile.

Your logic that they could spend less on MTX and "fix" desync is specious at best, and disingenuous at worst.

Last, but not least, please stop insinuating that GGG is misleading people with their explanation of desync. They have no reason to lie about this, and saying that they are lying is just plain wrong.

In many countries, a court of law might find you guilty of libel, and you could end up owing GGG tens or hundreds of thousands of dollars.

GGG is NOT pretending desync is something different than it really is. More importantly, they could prove this in a court of law, whereas you could not prove or substantiate your accusations at all.

Part of becoming an adult and growing up means accepting that the world isn't always the way you want it to be. The other part is doing what you can to make it the place you and others would want it to be.

I completely respect your right to disagree with GGG and respect frustration with desync.

Neither one gives you the right to say GGG is lying.

Please Stop.
PoE Origins - Piety's story http://www.pathofexile.com/forum/view-thread/2081910
Last edited by DalaiLama on Jun 20, 2014, 8:19:12 AM
"
DalaiLama wrote:


Hodari's second point is completely valid. A business organization is a working whole. If you take out a key part, then the rest will suffer greatly.

When you run a business and whether that business fails or succeeds determines whether you will be poor and scraping by or doing well, you learn to NEVER repeat big mistakes.

On the other hand, someone who is a semi-clueless middle manager in a giant corporation may not realize that their dumb mistakes have caused the company to lose a couple millions dollars because the mistake didn't personally effect them.

What makes a semi-clueless manager?

The biggest fault of most would be entrepreneurs is assuming that people are interchangeable widgets.

They are not, and if you treat them that way, you will always wonder why you aren't reaching your full potential.

Technology is rarely more than a couple of steps more advanced from one place to another.

The business model, the ideology, and most importantly, the skills and interworking of the team is what drives a company to success.

Firing a key person to hire a different role and thinking other workers will "take up the slack" usually ends up costing a business far more than they save.

Desync is not the biggest issue facing PoE. Even if PoE changed their client server model, the problem would remain, just to a slightly lesser degree.

If GGG only has one graphics person, than sacrificing them for a specialist who could fix desync, would be like selling off your liver to replace your kidneys.

If GGG had a large team of graphics people working on MTX, and did not have ENOUGH people working on desync, then and only then would your analysis ring true.

.............

All of that was just the preamble.

How does Grinding Gear Games fund the development and servers for their game?

1) Supporter packs
2) MTX

Look at any given thread. What is the percentage of posters who show as supporters, versus non?

Does that mean players without a "Supporter" tag are not supporting the game?

HELL NO.

A lot of players get stash tabs and MTXs. They are a HUGE part of what allows Path of Exile to continue.

Without the MTX "guy" there would be no more Path of Exile.

Your logic that they could spend less on MTX and "fix" desync is specious at best, and disingenuous at worst.

Last, but not least, please stop insinuating that GGG is misleading people with their explanation of desync. They have no reason to lie about this, and saying that they are lying is just plain wrong.

In many countries, a court of law might find you guilty of libel, and you could end up owing GGG tens or hundreds of thousands of dollars.

GGG is NOT pretending desync is something different than it really is. More importantly, they could prove this in a court of law, whereas you could not prove or substantiate your accusations at all.

Part of becoming an adult and growing up means accepting that the world isn't always the way you want it to be. The other part is doing what you can to make it the place you and others would want it to be.

I completely respect your right to disagree with GGG and respect frustration with desync.

Neither one gives you the right to say GGG is lying.

Please Stop.


[Removed by Support]. Realize that all the work they do is either stuff they owe to large-money supporters (unique items bought with a pack, etc.) or stuff to get small-money transactions.

Money is the driving force behind all of their decisions.

Can they fix desynch? That depends on your definition of "fix." Can they make it similar to how the vast majority of other ARPGs are working? Of course. That would "fix" the issue for 99.9999% of players.

But they won't. Why? Because that doesn't make them any money in the short-term, which is all that GGG is working towards. There are no "long-term" preparations for this game, otherwise they'd be working on long-term issues. Instead, they continue to release only short-term money grabs, which is completely their decision, and many people blindly support them.

However, a few of us expect, and demand, better. If you're not one of those elite few, try not to get too mad on the forums about it.
Last edited by Gary_GGG on Jun 20, 2014, 12:51:24 PM
"
sidtherat wrote:


and please if you believe their explanations about desync, i have a very nice, brand new!, bridge for sale


I never even said you have to BELIEVE their explanations, thus the "for one reason or another" part. You are free to believe it or not, but either way, one of two possibilities must still be true.

1. They are telling the truth and desync is impossible or impractical to fix. At best, they can only make incremental improvements to reduce the severity or effect of it.

OR

2. They are lying about it and really COULD fix desync if they wanted to, but for some mysterious reason, they don't want to. In this case though, I think it's safe to say that if after the amount of whining people have done about it, they still don't want to fix desync, then NOTHING is going to change their minds about it, so you might as well not bother.
Have the merchant orb drops been removed and it wasn't noted in the patch notes, or did I perhaps overlook it? We used to be able to, if we were lucky, find items for sale from the merchants that you could buy for an alt, 2 alts, or lesser amounts gem wise that you could in turn resell back to merchant for a chrome. Likewise there was also a very rare chance of finding a six socket item on a merchant.

Over the past week or so both my brother and I have found not a single one of these items on any of our characters. Was it hard coded so that they can no longer sell these items and we just missed it? If so we would like to know so we stop wasting our time checking.

Thank you.
"
Opieo wrote:
Have the merchant orb drops been removed and it wasn't noted in the patch notes, or did I perhaps overlook it? We used to be able to, if we were lucky, find items for sale from the merchants that you could buy for an alt, 2 alts, or lesser amounts gem wise that you could in turn resell back to merchant for a chrome. Likewise there was also a very rare chance of finding a six socket item on a merchant.

Over the past week or so both my brother and I have found not a single one of these items on any of our characters. Was it hard coded so that they can no longer sell these items and we just missed it? If so we would like to know so we stop wasting our time checking.

Thank you.



That is a very good question, I was wondering the same thing myself if anyone could help out with this please.
TL/DR: Baloosh's claim does not stand up to close examination.

"
Baloosh wrote:
Realize that all the work they do is either stuff they owe to large-money supporters (unique items bought with a pack, etc.) or stuff to get small-money transactions.

Money is the driving force behind all of their decisions.


Saying that money is the driving force behind all of their decisions without any proof, would be like saying that complaining about desync is the driving force behind why most complainers play PoE.

Of course you see GGG doing things to bring in revenue. There is nothing odd about that. When most people go to work, they expect to get paid. So, wouldn't that make money the driving force behind why people work true for almost everybody?

There is a difference. For some people, their job is just a mind numbing/muscle draining experience that they must endure. For others, their work is something they find fulfillment in and they put a lot of extra effort into doing it the right way.

"
Baloosh wrote:
Can they fix desynch? That depends on your definition of "fix." Can they make it similar to how the vast majority of other ARPGs are working? Of course. That would "fix" the issue for 99.9999% of players.


There's no point in debating that. GGG has said multiple times that desync would largely go away if they used the same server/client trust system.

It would also bring a horde of exploits and cheats. That's why it is in place, and it is working from that aspect.

"
Baloosh wrote:
But they won't. Why? Because that doesn't make them any money in the short-term, which is all that GGG is working towards. There are no "long-term" preparations for this game, otherwise they'd be working on long-term issues.


The only known "fix" for desync would be more localized dedicated servers. This would help alleviate desync, but it wouldn't get rid of it. It would also cost GGG quite a bit more.

There are ongoing costs associated with keeping the game running and continuing its development. A large company can absorb such costs without blinking and you wouldn't see their fees for such costs until much later when the final product was released.

A small company simply doesn't have those kind of cash reserves.

"
Baloosh wrote:
Instead, they continue to release only short-term money grabs, which is completely their decision, and many people blindly support them.


Let's test your "theory":

Baloosh's Hypothesis: All GGG releases are comprised solely of short term money grabs, therefore Patch 1.14 will be comprised solely of short term money grabs.

Patch 1.14 results:
Spoiler

Datum - non-monetary = improvememt on load times and memory use of longer audio files
Datum - non-monetary = Flame Surge
Datum - monetary = Death and Taxes unique
Datum - non-monetary = Vaal Flameblast
Datum - non-monetary = Vaal Grace

Datum - non-monetary = new vendor recipe involving common Vaal items
Datum - non-monetary = 3D art for Fencoil
Datum - monetary = Tentacle Wings Back Attachment
Datum - non-monetary (?) = Forbidden Taste unique
Datum - non-monetary = new vendor recipe involving common Vaal items

Datum - non-monetary = 3D art for Chernobog's Pillar
Datum - non-monetary = achievement: Virtue Corruption
Datum - monetary = Soul Nexus Clarity Effect
Datum - non-monetary = achievment: Dream Enrichment
Datum - non-monetary = 3D art for Shavronne's Wrappings

Datum - non-monetary = 3D art for Skullhead
Datum - non-monetary = Vaal Clarity
Datum - monetary = Bandana Helmet Skin
Datum - non-monetary = armour racks
Datum - non-monetary = weapon racks


Datum - non-monetary = Race Season Reward Alternate Art - Saffell's Frame
Datum - non-monetary = Race Season Reward Alternate Art - Berek's Respite
Datum - monetary = Piscator's Vigil unique
Datum - non-monetary = Race Season Reward Alternate Art - Immortal Flesh
Datum - non-monetary = Race Season Reward Alternate Art - Dream Fragments

Datum - non-monetary = Race Season Reward Alternate Art - Lifesprig
Datum - non-monetary = Race Season Reward Alternate Art - Pillar of the Caged God
Datum - monetary = Jaws of Agony unique
Datum - non-monetary = Race Season Reward Alternate Art - Prismatic Ring
Datum - non-monetary =Race Season Reward Alternate Art - Three Dragons


Datum - non-monetary = Updated and improved several audio elements of the game.
Datum - non-monetary = Vaal Side Areas from Fragments
Datum - monetary(?)= Soul Strike unique
Datum - non-monetary = new Unique Claw (Scar of Fate
Datum - non-monetary = new Unique One Hand Sword (Blood of Summer)

Datum - non-monetary = "of Venom" map mod
Datum - non-monetary = "of Desecration" map mod.

plus 13 bug fixes

plus 5 general balance improvements


That makes 7 monetary "grab" changes and 46 non-monetary changes. Less than 1/6 of the game changes has anything to do with making a money "grab".

With 87% of the 1.14 patch dedicated to non-monetary changes, we can safely say that Baloosh's theory is 100% full of unsubstantiated assumptions.


As for longer term "preperations" we know that GGG is working on another mini expansion (like SoTV) for release in August 2014, and that they are continuing work on Act Four, but don't expect it to be out by the end of 2014.


"
Baloosh wrote:
However, a few of us expect, and demand, better. If you're not one of those elite few, try not to get too mad on the forums about it.





You can "expect" whatever you want. Expecting more doesn't get you more. Demanding more .. well, if you have to resort to demands then your negotiating situation has broken down to last resorts and the results are seldom pretty.

GGG could change their server/client trust model and eliminate desync AND we would have a never ending flood of cheats.

If accepting cheats make a person "Elite", then I doubt most PoE players want to join that feckless group.

As for getting Mad.., I wouldn't mind having his RNG.
PoE Origins - Piety's story http://www.pathofexile.com/forum/view-thread/2081910
Last edited by DalaiLama on Jun 21, 2014, 3:00:26 AM
"
Gilles122 wrote:
"
Opieo wrote:
Have the merchant orb drops been removed and it wasn't noted in the patch notes, or did I perhaps overlook it? We used to be able to, if we were lucky, find items for sale from the merchants that you could buy for an alt, 2 alts, or lesser amounts gem wise that you could in turn resell back to merchant for a chrome. Likewise there was also a very rare chance of finding a six socket item on a merchant.

Over the past week or so both my brother and I have found not a single one of these items on any of our characters. Was it hard coded so that they can no longer sell these items and we just missed it? If so we would like to know so we stop wasting our time checking.

Thank you.



That is a very good question, I was wondering the same thing myself if anyone could help out with this please.


The items that the vendors sell, will usually only change when you level up. If you have bought all the red,green,blue linked items from the vendors and sold them back for chromatic orbs then they usually won't restock until your character reaches the next level.

So, it's a good idea when your character levels to check each vendor for those chromatic items.

As for six socket items - those still show up I got this from a vendor last weekend in Ambush when my Witch leveled up -


Before this one, I hadn't seen a six socket from a vendor in awhile. They are rare, but still possible.
PoE Origins - Piety's story http://www.pathofexile.com/forum/view-thread/2081910
Last edited by DalaiLama on Jun 21, 2014, 3:13:37 AM
hi all, i am having issues updating. it keeps timing out & only downloading 9.14mb of a 33mb patch, 13 times and still no luck

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