Let's talk about Dual Wielding...

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pneuma wrote:
I'm a bit confused as to why GGG went with %more physical (not even elemental) damage to "fix" the offensive DW problems. They could have kept the aspd flavor by increasing the 10% more aspd to 20-30% more aspd. This would add the same amount of final damage, but would favor elemental attacking (which isn't necessarily a bad thing).
No, we couldn't. There are limits to how much total attack speed players can be allowed to obtain for multiple reasons, including technical ones. Substantially increasing the attack speed modifier for dual wielding was not a viable option.
Last edited by Mark_GGG on Jun 6, 2014, 12:04:46 AM
My understanding is that the issues are primarily with frequency of actions performed. Multistrike does not significantly impact this as the whole attack including all repeats is a single action. The attack speed on multistrike is a counterbalance to the fact it's otherwise making an action take three times as long.
Thus, for purposes of the technically limitations around this, multistrike isn't a problem. It's a contributor to lesser problems such as "the level of high attack speed available looks fucking stupid and detracts from the game looking good" but that's of lesser (but not no) importance.
Last edited by Mark_GGG on Jun 6, 2014, 1:19:18 AM
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Astarte911 wrote:
So, yea, the dual wielding skill total got outperformed by an skill, which is supposed to be for 1H ? Lolz..
Reave is supposed to be for dual wield (not exclusively, but primarily). It was designed around being best when you have the multiplicative attack bonus that dual wield provides.

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