[2.0] THOR'S RAINBOWNUKE: DO ALL MAPS, UBER ATZIRI, AND EXPLOSIONS!

I'll definitely give Blood Rage a shot just to see for my own knowledge if it is worth it in the end, especially with a legacy Shav's ring that offers 4% regen instead of 3%. However, if that doesn't work out then a Moonstone ring will likely be a better choice, even more so because then you have the option of getting +Dex and +Strength on it in the suffix slots, still have one slot open for whatever your need, and the prefixes will likely have flat ES and master-crafted ES%, and one last slot for, again, whatever you need.

Not surprised to see that Specialised didn't make it into the release and from my calculations for my build ideas, I will only be using Intuitive Leap, though Mantra of Flames is no slouch and could be worth it given how many buffs we can have active at once. Energy From Within may also be a choice if you decide to take the life/es cluster to the east of the Witch area, but that seems to be the only really good place for it. And thinking about it now, I might not go dual curse (will still try) in the end, but instead drop either FA/GMP and try out Fortify as I am pretty sure the extra damage reduction it gives you will also apply to lessening reflect damage back at you.

Will have to do some final tweaking and see how many jewel sockets I am going to go with in the end for this build, and I'm thinking it'll be in our best interest to get at least a few defensive stats on them and not focus on damage boosters.
On average, this build runs 7 buffs. So Mantra of Flames will be providing a decent 21-56 flat Fire Damage to our Arc and Discharge, which then gets scaled by any elemental damage and spell damage we have. That should equate to a small but welcomed damage boost.

Like you said, Energy From Within has no good placement to truly be beneficial. Its much more worthwhile to get ES on jewels.

Given the lose of attack speed for this build, due to the nerfs to blood rage and multistrike, I will not be dopping my GMP or Faster attacks any time soon. The attack speed they add is just too beneficial to pass up IMO. As such, I will be experimenting with a 6 link setup using this bad boy:




To be honest, the only unique jewel I see there I plan on using is maybe Conqueror's Potency. Energy From Within seems like it could be good but I can't find a spot for it where it would likely be better than another jewel. I screwed up on my thinking with intuitive leap... it won't actually help me out. I'll stick to five jewels at the start and then once I hit level 100 should have six.

Attack speed is definitely the primary stat needed on jewels as far as I can tell, followed maybe by ES. I don't expect this build will feel like it needs more damage.

Forgot about Fortify applying to reflect damage - you can take those needed leech values and multiply them by 0.8 to get how much leech you would need to take no damage with fortify up.
The 352nd character to hit Level 100 in Standard
The 82nd character to hit Delve 1000 in Standard
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Tanakeah wrote:
I might not go dual curse (will still try) in the end, but instead drop either FA/GMP and try out Fortify as I am pretty sure the extra damage reduction it gives you will also apply to lessening reflect damage back at you..


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iSo1iD wrote:
Given the lose of attack speed for this build, due to the nerfs to blood rage and multistrike, I will not be dopping my GMP or Faster attacks any time soon.


This is why I'm just going with a separate 4L setup dedicated to fortify since I don't have a sexy 5-off shavs.

I don't think it will feel good at all to drop any of the main attack link gems (FA/MS/GMP) but the rumor is that Fortify is feeling nearly mandatory as well...

Also just an FYI... you guys will want to drop your Lightning Strike down to level 4 to optimize mana cost. New Lightning Strike has a base of 6 mana (instead of current 8) which begins increasing at level 5 (instead of level 10).
The 352nd character to hit Level 100 in Standard
The 82nd character to hit Delve 1000 in Standard
Last edited by tackle70 on Jul 2, 2015, 9:55:24 AM
Yup and Molten Should be Kept at Level 3 Max if you want it to remain at its base cost of 6 mana.
I don't think it will feel good at all to drop any of the main attack link gems (FA/MS/GMP) but the rumor is that Fortify is feeling nearly mandatory as well...

This is the one thing that really concerns me and having played beta and heard enough from others the higher tier maps can dish out some SERIOUS damage, especially physical. We might be ok against the elemental, but if you get any of the increased damage ones and the like, or the Vulnerability curse on you and you're not running Fortify or have IC at the ready...yeah...you might find yourself melting really fast.

If the damage is indeed going to stay that way and the like, we may need to consider dropping something for more defense and just having to live with either slower IAS, or something else.
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Tanakeah wrote:
I don't think it will feel good at all to drop any of the main attack link gems (FA/MS/GMP) but the rumor is that Fortify is feeling nearly mandatory as well...

This is the one thing that really concerns me and having played beta and heard enough from others the higher tier maps can dish out some SERIOUS damage, especially physical. We might be ok against the elemental, but if you get any of the increased damage ones and the like, or the Vulnerability curse on you and you're not running Fortify or have IC at the ready...yeah...you might find yourself melting really fast.

If the damage is indeed going to stay that way and the like, we may need to consider dropping something for more defense and just having to live with either slower IAS, or something else.


Physical damage mitigation is possibly the biggest question mark that is just going to need testing to figure out. At present, CWDT+IC+ID basically makes physical damage meaningless, and given that you always have endurance charges up, I'm hopeful that will still be the case in 2.0 even with the duration nerfs on IC. But time will tell... I do have a hard time believing that 8.5k ES with that cwdt-ic-id setup will have trouble getting killed by physical damage outside of perhaps bosses with 1-shot physical mechanics.
The 352nd character to hit Level 100 in Standard
The 82nd character to hit Delve 1000 in Standard
Maybe i will try dropping some damage and takeing iron reflex since it's closer now. Using the vertex and grace you should already get a good amount of armour.
OMG DUAL WIELD WITH MJOLNER WORKS

Some big news on the dual wield mjolner setup. Right now, as of beta, it is confirmed that Mjolner WILL PROC regardless of whether the swing was from your Mjolner or 2nd weapon, AS LONG AS MJOLNER IS IN THE MAIN HAND SLOT. If mjolner is in the offhand slot, then it will NEVER PROC.

Here is a video link of ProjectPT explaining the concept:


Going dual wield assures that Attack Speed will never be an issue. Given the news, I am highly considering using a Doryani's Catalyst in my offhand for maximum damage output and more leech. I will lose about 2000 ES and all my block chance as a tradeoff.

As explained in a previous post by me, the elemental damage from Doryani's catalyst adds about 13% more damage to our spells compared to a perfectly rolled spell mod shield. The elemental leech will also be very beneficial to sustain our ES pool. I might not even ever need to use blood rage either, as such I can pick up a good rare ES boosting ring with strong attribute boosts.

I am very inclined to go crit and vaal pact or crit and atziri's acuity with a Mjolner + Doryani's Catalyst Setup.

What are your opinions?
Last edited by iSo1iD on Jul 3, 2015, 7:02:07 AM
"
iSo1iD wrote:
OMG DUAL WIELD WITH MJOLNER WORKS

Some big news on the dual wield mjolner setup. Right now, as of beta, it is confirmed that Mjolner WILL PROC regardless of whether the swing was from your Mjolner or 2nd weapon, AS LONG AS MJOLNER IS IN THE MAIN HAND SLOT. If mjolner is in the offhand slot, then it will NEVER PROC.

Here is a video link of ProjectPT explaining the concept:


Going dual wield assures that Attack Speed will never be an issue. Given the news, I am highly considering using a Doryani's Catalyst in my offhand for maximum damage output and more leech. As explained in a previous post by me, the elemental damage from Doryani's catalyst adds about 13% more damage to our spells compared to a perfectly rolled shield. The elemental leech will also be very beneficial to sustain our ES pool. I might not even ever need to use blood rage either, as such I can pick up a good rare ES boosting ring with strong stats.

I am very inclined to go crit and vaal pact or crit and atziri's acuity with a Mjolner + Doryani's Catalyst Setup.

What are your opinions?


Yep, damage with mjolner is definately the concern, lets give up a insane shield for some attack speed and 0.2 leech. Good luck with that, and zero block
Lowest level Hardcore Atziri Kill ~ Level 65 ~ https://www.youtube.com/watch?v=hyDB6Haa6U8
Level 100 Tempest HC with self-made and most played build of POE 2.0 ~ https://www.youtube.com/watch?v=KlTUOhqEZ9s
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