Suggestion: New Unique Quivers :D

Well, when the SotV update arrived, we were added to many new types of quiver, as well as their unique versions, all of them very useful, except Blackgleam Quiver.


So, here's my crazy suggestions for new unique quivers XD:



Serrated Arrow Quiver:

Spoiler

- 25% reduced Attack speed
- 50% reduced Movement speed
- 50% of Physical Damage Converted to Ice Damage
- 50% of Lightning Damage Converted to Ice Damage
- Deals no Non-Ice Damage




Two-Point Arrow Quiver:

Spoiler

- No Physical Damage
- Can add 3-48 Base Fire Damage
- Can add 16-29 Base Ice Damage
- Can add 13-24 Base Lightning Damage
- Can add 18-26 Base Chaos Damage
- Resolute Technique




Blunt Arrow Quiver:

Spoiler

- (20 to 25)% increased Attack Speed
- Gains an Endurance Charge when you stun an enemy
- Gain a Frenzy Charge when you knockback an enemy
- Gains a Power Charge when you score a Critical Hit
- 75% less damage
- (-2) to maximum Endurance, Frenzy and Power Charges



Spike-Point Arrow Quiver:

Spoiler

- 21% increased Damage over Time
- 21% increased Chaos Damage
- 21% less Energy Shield
- 21% less armour and evasion
- Zealot's Oath



4/24/2014 - EDIT: Some quivers was too OP. Then I changed somethings to make then much less powerful, but still useful!

What do you think? Were well balanced, or were too powerful ?

Não sou arqueiro, mas pelo menos tenho meu estilingue.
Last edited by SkGuardian on Apr 24, 2014, 6:55:28 PM
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"
SkGuardian wrote:
Serrated Arrow Quiver:

Spoiler
- 25% reduced Movement speed
- 50% of Physical Damage Converted to Ice Damage
- 50% of Fire Damage Converted to Ice Damage
- 50% of Lightning Damage Converted to Ice Damage
- 50% increased Elemental Damage with Weapons
- Deals no Non-Ice Damage



Converting fire to cold is forbidden, because we already have cold->fire conversion (no loops allowed). Physical -> cold is fine; not sure about lightning -> cold.

Interesting ideas, though.
"
Incompetent wrote:
"
SkGuardian wrote:
Serrated Arrow Quiver:

Spoiler
- 25% reduced Movement speed
- 50% of Physical Damage Converted to Ice Damage
- 50% of Fire Damage Converted to Ice Damage
- 50% of Lightning Damage Converted to Ice Damage
- 50% increased Elemental Damage with Weapons
- Deals no Non-Ice Damage



Converting fire to cold is forbidden, because we already have cold->fire conversion (no loops allowed). Physical -> cold is fine; not sure about lightning -> cold.

Interesting ideas, though.


Geez. I forgot that gem. Corrected now :D
Não sou arqueiro, mas pelo menos tenho meu estilingue.
+1
"
SkGuardian wrote:

Serrated Arrow Quiver:

Spoiler
- 25% reduced Movement speed
- 50% of Physical Damage Converted to Ice Damage
- 50% of Lightning Damage Converted to Ice Damage
- 50% increased Elemental Damage with Weapons
- Deals no Non-Ice Damage


Incredibly OP.

This seems targeted solely at Lightning Arrow, your idea seems to double-triple dip and make some insane cold splashing build. A Unique Item with such a very niche use targeted for one specific skill, is against the designs for Unique Items. It must appeal to a broad range of players.



"
SkGuardian wrote:

Two-Point Arrow Quiver:

Spoiler
- No Physical Damage
- (25 to 30)% increased Elemental Damage with Weapons
- Can add 3-48 Base Fire Damage
- Can add 16-29 Base Ice Damage
- Can add 13-24 Base Lightning Damage
- Can add 18-26 Base Chaos Damage
- Resolute Technique


This seems targeted for Elemental Hit? Adding these base stats would boost Elemental Hit considerably. However the flat damage buffs are really good for any build, WED is more icing on the cake, granting the keystone RT in the quiver makes it so the player does not need to travel to that node. This is probably too strong as-is and would require changes.

This is also your best quiver suggestion out of the bunch, it fits more into the design for a Unique Item more then any of the others. With the removal of RT from the quiver, you have an interesting Unique Item with very broad appeal. While it is somewhat generic, just adding flat damage, it could have potential.

If any of your proposed quivers were to be considered further as an idea for a Unique Item it should be this one.

"
SkGuardian wrote:

Blunt Arrow Quiver:

Spoiler
- (20 to 25)% increased Attack Speed
- Gains an Endurance Charge when you stun an enemy
- Gain a Frenzy Charge when you knockback an enemy
- Gains a Power Charge when you score a Critical Hit
- 50% less damage


Extremely OP. This would be nothing short of game breaking. It's an interesting idea, but it would be far too easy to max out all charges with this item. There are already other Unique Items that interact with charges. The things that could be done with this quiver would fundamentally break the game.

"
SkGuardian wrote:

Spike-Point Arrow Quiver:

Spoiler

- 21% increased Damage over Time
- 21% increased Chaos Damage
- 21% less Energy Shield
- +21% to all Elemental Resistances
- Chaos Inoculation


So a buff to chaos damage skills, direct Poison Arrow, Trap/Mine-Poison Arrow. Any future Chaos damage skill that can be used with a bow. +21% all ress is a very strong stat, too high. Typically GGG doesn't like adding keystones to Unique Items, while this isn't always the case, there is already two items in the game with the property 'chaos damage does not bypass energy shield'. While CI is not the same, you would be granting a Keystone to anyone with this quiver without needing to spend any points in the passive tree to get it. As-is this quiver could not go into the game.


--------------------------------------
You have some interesting ideas, however I feel your suggested quivers are all far too specific and narrowly focused. Some are so broken that they would have to be dismissed outright, others would need significant changes before they could be considered/reworked.
stop over moderating that makes the official forums useless
@bchan

This IS a good opinion of someone who really understands the game!

Isn't my intention to suggest any super duper OP item, or any item focused on one specific gem. I was not even thinking about that when I created this topic. Just a suggestion topic to make more useful unique quivers. Thank you in advance for giving me these tips ;]

Then I changed somethings to make then less OP (the first post was edited also):


Spoiler
Serrated Arrow Quiver:

Spoiler

- 25% reduced Attack speed
- 50% reduced Movement speed
- 50% of Physical Damage Converted to Ice Damage
- 50% of Lightning Damage Converted to Ice Damage
- Deals no Non-Ice Damage


Here I add the option 25% reduced attack speed and increase the reduction of movement speed to 50%. I think it looks better that way, reducing the dps and movement speed, like an eternal chill ailment ...




Two-Point Arrow Quiver:

Spoiler

- No Physical Damage
- Can add 3-48 Base Fire Damage
- Can add 16-29 Base Ice Damage
- Can add 13-24 Base Lightning Damage
- Can add 18-26 Base Chaos Damage
- Resolute Technique

Here I removed the WED option to make the item less powerfull.




Blunt Arrow Quiver:

Spoiler

- (20 to 25)% increased Attack Speed
- Gains an Endurance Charge when you stun an enemy
- Gain a Frenzy Charge when you knockback an enemy
- Gains a Power Charge when you score a Critical Hit
- 75% less damage
- (-2) to maximum Endurance, Frenzy and Power Charges

Now the damage reduction (all types) is 75%, and I believe the reduction of maximum charges make the item MUCH less OP and desired :D



Spike-Point Arrow Quiver:

Spoiler

- 21% increased Damage over Time
- 21% increased Chaos Damage
- 21% less Energy Shield
- 21% less armour and evasion
- Zealot's Oath


You're right. Then I removed the CI and put Zealot's Oath. I hope that the item has been less OP ...


THANK YOU FOR THE FEEDBACK :D
Não sou arqueiro, mas pelo menos tenho meu estilingue.
Last edited by SkGuardian on Apr 24, 2014, 6:55:18 PM
I like the Zealots Oath on the Spike-Point Arrow Quiver

It's not something most people on the right side of the tree would necessarily travel across the passive tree for because of teh points costs, but it would certainly help out an ES build on the right side of the tree and opens up some interesting ideas.

How about instead of just copying Zealots Oath, giving that Unique Quiver it's own special property. Like: Health regeneration applies to Energy Shield as well.

Low-Life hybrid bow character?

Probably too strong though, guess we'll keep Zealots Oath. lol
stop over moderating that makes the official forums useless
"
bchan wrote:


How about instead of just copying Zealots Oath, giving that Unique Quiver it's own special property. Like: Health regeneration applies to Energy Shield as well.

Low-Life hybrid bow character?

Probably too strong though, guess we'll keep Zealots Oath. lol


Yes, I'm thinking now how this item can be extremely OP with HP regen plus equal effect to ES regen. Like this: Between the Marauder, Scion and Duelist tree, you can get more than 8% of life regen per second (Sharpen, Warrior's Blood, Golem's Blood and the other 0,4% life regen nodes next).
Now imagine if this absurd regen is applied to ES ... lol. Some builds can be immortals with this option.

Apparently, Zealot's Oath is a gimmick keystone that few people/builds uses. Even with the 21% reduced Energy Shield, Z's Oath may shine ^^


Thanks :D
Não sou arqueiro, mas pelo menos tenho meu estilingue.

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