Poll: Do you want Invasion bosses added to the base game (when Invasion ends)?

^ that.

Also a map mod but would be cool.
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Some Invasion bosses would be cool. Some of the crappier designed ones (the ones that are boring, crazy, or both) shouldn't be integrated even as zone bosses.

Examples of boring Invaders:
-Balus Stoneskull (bandit invader)
-Bladetooth (flame hellion that does a bunch of "stuff")
-Glassmaul (skeleton with cold/lightning aura)
-Grath (giant skeleton w/ cannot die aura)
-Harbinger of Elements (casts fire/cold/lightning proj skele mage)
-The lightning totem one
-Junglemare (random normal ape)
-Mammothcage (regen/regen/allies can't die animal dude)
-Tailsinger (random snake with ES+frostwall)
-The Raging Mask (already a zone boss, this one just casts raging spirits)
-The Revenant (voidbearer with...Cyclone? what)

I'm glad they're in Invasion currently, of course, since they're easy (with the exception of the totems that have absurd hp).
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Last edited by TheTenthDoc on Apr 21, 2014, 2:45:58 PM
Not a fan.
"
TheTenthDoc wrote:


Examples of boring Invaders:
...
-The Revenant (voidbearer with...Cyclone? what)



The Revenant is a boring invader? He is funny like hell when he´s cycloning XD. Other than that, I think he would suit very well in the docks because he´s the only unique voidbearer in the game and apart from the Dominus fight and rogues the only one who uses cyclone and searing bond.
You don't realize that the hated invaders are the Vaalzone bosses because of abnormal scaling.

In maps you will have to deal with invaders doing even more damage than oneshot map bosses.



weakened invaders, that spawn less

at a similar strength as the normal rogue exile

could be alright

but, good to see they have other plans

and i want to see how these plans work out
anything is everything
They will and should. But not nearly as strong for scrubcore.
Invaders are easy lol. It would be fun to have them in the regular game.
Yes.
However the reward has to be about the same as with strongboxes.

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