[Rant] Audience Question

Generally, I was wondering who this game was made for. Whether it be the general gamer, the more hardcore gamer, or the min/maxer. This is partially a rant against the difficulty of invader bosses, as I recently ripped on a 67 in 3 hits offscreen. What are these bosses supposed to accomplish exactly? I know this topic comes up pretty often but I want to know what they are meant to do. Just add a sense of danger into everything. If so, when is this danger confrontable and not just something to quit when we see it. Im just losing the motivation to keep creating characters just to mistakenly rip when I cant log out in time.
P.S.Sorry for the popular rant topic.
IGN: Shoemaking (Warbands)
Several layers of auditory:
Those who loves to grind some gear. Pointless gear grind for thousands of hours.
People who love to trade and bargain, actually lot similar to previous layer.
RMT legacy gear fapping community.
People who still have fun in this game doing whatever they do (like dying in invasion-reroll-dying-reroll-...).
Racing community.
Challenge junkies.
Theory crafters, builds creators. Their mind constantly being feed with new unique items.
And more...
alt art shop view-thread/1195695
t.me/jstqw for contact
Last edited by jstq on Apr 16, 2014, 3:50:33 AM
"
jstq wrote:

RMT legacy gear fapping community.
"
Snowpuddles wrote:
difficulty of invader bosses


This probably doesn't apply to all of path of exile but Invasion league seems to be meant for people who want the hardest challenge possible and think the base game is too easy. There's still some balancing to be done nonetheless...
Path of Exile was made by GGG.A group of young men that wanted to make the game they wanted to play and wanted to share their vision of ARPG gameplay with others who may,or may not financially support them.The original concept was that development and infrastructure would be sufficiently funded by a niche crowd,a concept I believe is still held to be true.

The Niche

Regardless of being advertised as a hardcore game made by hardcore gamers for hardcore gamers,the original goal as I see it from 4 years of following the direction of the game,was to capture the D2 trade bubble crowd as they best fit the *vision* of the developers.

This vision was/is heavily influenced by trade and it could be argued that the economy is all-encompassing,hence the *undesirable* balance issues in the eyes of *hardcore* self sustaining ARPG players and a *balance is fine* stance from *trade for progression ARPG* and loloparty players. (mostly)

It's not surprising that the lead developer believes that finding a one in a million item is *FUN* because you can trade it for something you might actually use.

This is *who* the game was made for,revenue from any other type of player is cream on top.

Is it a bad thing or a good thing ? Totally subjective

DISCLAIMER

These are my views and opinions,I speak on my own behalf and for nobody else and reserve the right to not give a fuck what others think about the game the developers or my views. =P





Last edited by Temper on Apr 16, 2014, 5:09:24 AM
"
Temper wrote:

It's not surprising that the lead developer believes that finding a one in a million item is *FUN* because you can trade it for something you might actually use.


Or trade one million smaller somethings for a big something you can use. You don't need a huge drop, just a bunch of little ones. On occasion finding something for yourself
Ever been to Reno Nevada? Not Las Vegas... different croud. Go into a dive casino off the main street, maybe a mile or so off. Look at the locals that play slot machines, and wonder why they're there. Same thing.
"
Snowpuddles wrote:
Generally, I was wondering who this game was made for.


this game was made for the people who wanted a Diablo3 which was a lot like Diablo2.



What GGG didn't, I think, realize when they made it, was that the only reason D2 is all rainbows and butterflies in people's minds is a combination of a decade+ of nostalgia, and that the total lack of "official general forums" during Diablo2's heyday meant that a lot of it's glaring issues weren't non-existant, just non-popularized. Hence, when they made "diablo2+", all of those complaints suddenly came flying out of the woodwork, turning their General Forums into the same mess of trash that Battlenet's forums are.

Which isn't a surprise, since a lot of the same types of people are in both forums, since they played both games ;p.



The good news for those of us who aren't forum doomsayers and/or easily emotionally compromised is, they did a REAL good job of making "Diablo2+", so the same people who liked D2 will like PoE, and they will like it, on average, the same way they did D2 (some people farming like mad 24/7, some having their "fresh interest" renewed every new league, some only ever doing HC-variants for the adrenaline rush...).



Even all those "activity charts" that people seem to like dredging up everywhere as proof that "PoE is dying", in reality, are just showing that PoE's activity trend is a near copy of D2's activity trend from back at the turn of the Millenium. So GGG, apparently, nailed their goal.
#1 rule of official forum boards of every video game ever: use the forums to relay info, gather suggestions, or the rare narrow-focused Poll; but NEVER as "feedback".

#2 rule: Never say the #1 rule in an official capacity. Let some guy on the forums say it, leaving yourself plausible deniability.

Report Forum Post

Report Account:

Report Type

Additional Info