Some Summoner Ideas
Why always aggressive Minions ? We could also add a Minion that works like "Devouring" Totem and heals your Minions or something. I think that would be a nice choice.
As for your "Dark and Evil" Theme.... I would like to add this too: - Summon Crows Crows are aggressive and can cause bleeding and blind :) | |
" Dark and Evil is what this game is about. I can't really see them add a spell like a healing fairy :p It would be out of place. I would really welcome the addition of a healing type of summon though. That, or maybe a support gem that allows minions to heal for a percentage of nearby slain enemies health. | |
Okay, then you could add something like a venus-fly-trap plant minion...
That would first immobilize the foe with its root and then is eating it, granting your other minions healing :) Would be only "eating" and/or "Healing" theme I could Imagine | |
+1
I always thought we were missing the various forms of elementals... | |
I like these ideas but I support the last one the most. So very annoying to rebuild your army if you dc.
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And the other idea for summoner is to make specters permanen (like guardians are), couse i`m in rage every time i need to find kill and ressurect 3 evangilists, Fireball ribbon and a necromancer (yea a necromancer with a necromancer)
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"how do you get 5 of them? 1 base 1 from skilltree 1 from boots 1 from sword/wand 1 more from what? And worst change is putting almost all bosses in new version of maps into fucking small areas, where you can't kite well or dodge stuff. What a terrible idiot invented that I want say to him: dude flick you, seriously flick you very much.
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" The last one would be from the new unique chest, Vis Mortis. |