PvP Damage Tool TIP

According to Mark, it would be "possible but not easy" to have skill tooltips show PvP damage numbers if you are standing in a PvP area. Would this suffice?

Edit: this may not be possible after all, sorry.
Code warrior
Last edited by Rhys on Jul 1, 2014, 8:54:22 PM
Well, crap. After looking into this in more detail, there are some issues with doing it this way.

- It would require a large refactor of the stat display subsystem (since it would no longer be simply displaying stats, it would be modifying certain ones on the fly).
- Even in a PvP situation, you can deal both PvP and PvE damage (to players and minions respectively).
- It would be more inaccurate, because PvP damage scaling isn't applied to damage dealt, it's applied to damage received (after the defender's armor/resists/etc. are applied). While this is also true of PvE, players can have much wider ranges of values, unlike most monsters, which exacerbates the issue considerably. Not to mention players can use Granite Flasks and the like.

Perhaps sharing the scaling formula is possible, but it's complex and several skills have special cases. It's based on both damage and attack/cast time, so any DoT has special handling also. I'll see that the others think, though.
Code warrior

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