0.9.2f Patch Notes

Version 0.9.2f

Features:
  • Added preloading of graphical shaders which should remove micro-pauses when encountering new effects or objects.
  • Fixed some issues related to the game pausing slightly on the first frame after a level load.
  • Fixed an issue where extra portals were visible for a split second when joining town.
  • Fixed a bug with Explosive Arrow not exploding serverside when the monster is killed by the arrow outright.
  • Fixed a bug with Explosive Arrow interacting badly with other buffs.
  • Reclassified Flicker Strike as Melee and Frenzy as both Melee and Bow, for the purposes of mods on items that add effective levels to gems of certain types.
  • Fixed an issue with the chat box where it would sometimes display a global message briefly when changing area, even when global chat was turned off.
  • Fixed a bug related to instant-use flasks that heal your minions.
  • Fixed two server crashes that occured rarely when using Explosive Arrow.
  • Fixed a client crash that would occur if you were disconnected from a server while joining it.
  • Fixed a client crash that would occur if the patcher was slow to start up.
  • Fixed several UI crashes.
  • Attempted to fix two other miscellaneous client crashes.
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Last edited by Chris on Oct 5, 2011, 8:12:41 PM
When patching this version, if it takes a long time to grab the last 50mb, please wait it out - the patcher doesn't update progress during an individual file and there's a new 50mb shader cache in there.
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"
SDCA wrote:
Any idea when you guys can get around to fixing the key binding issue with extra mouse buttons.


It's scheduled for 0.9.3 or 0.9.4.
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"
konfeta wrote:
Any specific ETA on 9.3?


No specific ETA yet, we're making sure we do it properly. Given the nature of the changes, to rush it out would be very very bad!
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"
tpapp157 wrote:
"
konfeta wrote:
I recommend chaining the Alpha Testers to computers.

I would do that willingly if we had the 0.9.3 patch on the alpha servers.


We're working hard on getting it there!
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Ambu wrote:
"Frenzy as both Melee and Bow" was a nice touch.

I was hoping to use Frenzy for my Witch while carrying a wand; but I can see how Frenzy has to have limits set on it.

My Witch also uses a bow as I have purposely given her no specific ranged passive weapon enhancements.
She is filled to the brim with Accuracy and Critical passives.
Frenzy will still help her.

Poison Arrow for my Witch with a bow is so very much fun, compared to just using a Wand. A miss with "Poison Arrow", still gives a partial hit.
The Frenzy skill still works with wands, it's just not tagged as 'wand' for purposes of mods which increase specific kinds of skills.
I don't think we have a gem tag for 'wand' yet - there's no mod to increase the level of wand gems which it could work with. And there' sonly two active skills which work on wants right now, so that's not worth implementing yet.
If it helps, elemental hit works on wands, and counts as a fire/cold/lightning gem for the mods which improve those.

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