Powerful Hardcore Necromancer
There is no display for summons DPS, but I suppose ill post a video here in a while.
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" Every minion gem is type spell, minion. For raging spirits the same rule applies as for skeletons, zombies and spectres: No passive/mod that affects your damage will apply to them. Stacking spell damage will not enhace the damage of the skulls. Never has, never will. " You are right with that one. | |
With this now in question, I went off and did alot of testing.. I agree there is no bonus to raging skulls from a wands spell dmg bonus. With this brought to light Gearing is even easier, because now All I am really looking for on a weap is cast speed, maybe some mana/manaregen
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Giving your build a try and its working well, i'm only level 42 at the moment. Was wondering whether you had considered putting the Raging Spirits on a totem at all and whether this would improve the speed at which you could cast them and then also the dps?
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totems reduce the damage of the spell by 50% and since they are the dps of this build... i'd say no.
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bump yo.
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Is the AoE strong enough that you don't need melee splash on raging spirits?
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Lvl 63 gear posted
Last edited by Soknorb on May 9, 2014, 2:30:44 PM
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I am really liking this build, i changed a few things around, but it is working great!
I started as a witch. Last edited by Tuche on Jun 3, 2014, 8:26:11 AM
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yea, the skulls are nice for sure
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