Minion Damage gem/passivs + added damage

I would guess that increased minion-damage does increase the amount of damage minions gain from added *element that is not fire* support-gems and from elemental auras?

Two questions:

a) Is that true?
b) When I have increased aura effects I would guess they stack additively with increased minion-damage, although it does not really make sense?
Yes, and it affects added damage from added fire too, minion damage affects 'all' damage they do, physical, elemental, spell, attacks, damage over time, even minion instability, everything.

Minion has its own base damage, say, 10-20 physical damage or whatever he uses, if you put added lightning on him he will also have 1-10 base lightning damage, if you put added fire he will have 30% physical added as cold so that will be 3-6 cold. That's base damage, which gets increased by all relevant bonuses.

Increased aura effect directly alters the aura strength, so it's in fact multiplicative with all other bonuses (except inner force).
Wish the armchair developers would go back to developing armchairs.

◄[www.moddb.com/mods/balancedux]►
◄[www.moddb.com/mods/one-vision1]►
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raics wrote:
Yes, and it affects added damage from added fire too, minion damage affects 'all' damage they do, physical, elemental, spell, attacks, damage over time, even minion instability, everything.

Minion has its own base damage, say, 10-20 physical damage or whatever he uses, if you put added lightning on him he will also have 1-10 base lightning damage, if you put added fire he will have 30% physical added as cold so that will be 3-6 cold. That's base damage, which gets increased by all relevant bonuses.

Increased aura effect directly alters the aura strength, so it's in fact multiplicative with all other bonuses (except inner force).


The problem is that inner force should be multiplicative, since it is a stat from two different players. The game is very inconsistent here. Exspecially since all other increases like Evasion on Grace does stack multiplicative even with inner-force which makes no sense.

So for Grace the formula seems to be:

Base-Eva * (Aura-mods from Owner + Inner-Force from Receiver) * Increased Evasion-passivs from Receiver

Also I never questioned Added Fire or Hatred working. Since Increased Minion-Damage increases their physical damage which is the base on which the fire or cold-damage is calculated on. So actually it doesn't increase the effect of hatred or added fire (they still add the same percentage) but the base it is applied to changes.

Considering basic damage of Zombies is around 500 - 1100 per Hit at lvl20 so an average 800 per Hit (without passivs) a completly skilled lvl20-Wrath aura (+78% Aura-Effect) adds an average of 267 Lightning-Damage and Added Chaos adds 200 Damage per Hit on average (which is exspecially devastating on skeletons). This means that for lvl20 added chaos is basically 25% more damage while Wrath is 33% more damage (and propably a reasonable chance to shock targets). Of course Hatred with 68% added Cold-Damage is still unbeatable but if you pair a Summoner with an Aura-Dude they will do insane damage.

I hope their will be a bit more clarification on the effect-stacking in the future. Exspecially Auras are totally messy. You have one effect (Inner-Force) on the player receiving the effect and one (Aura-Effect) and nobody would ever think of those two not stacking multiplicative. On the other end you have increased ES/Eva on the receiver and Inner-Force on the receiver and they stack multiplicative. It should be the other way around.
Last edited by Emphasy on Mar 12, 2014, 9:10:37 PM
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Emphasy wrote:
The problem is that inner force should be multiplicative, since it is a stat from two different players. The game is very inconsistent here. Exspecially since all other increases like Evasion on Grace does stack multiplicative even with inner-force which makes no sense.


A lot of things don't, but this one actually does.

All increases applied to the same instance are additive. So, in this case you have an aura effect applying on you, that effect gets increased by your inner force and aura effect increase, that aura effect increase may also come from another player, the source of the bonus doesn't matter as long as they apply to the same thing.

Ok, maybe it isn't exactly intuitive, but it follows game rules 100%, if it worked differently it would break them.
Wish the armchair developers would go back to developing armchairs.

◄[www.moddb.com/mods/balancedux]►
◄[www.moddb.com/mods/one-vision1]►
Last edited by raics on Mar 13, 2014, 3:30:13 AM

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