Mortal Conviction (and other Reduced Reservations)
I have a level 48 scion which has every, EVERY, mana reservation node including Mortal Conviction. Now mortal conviction is already a despised node for anybody who isn't already gonna take Blood Magic but here's the biggest reason why in my case: the effect is misleading and increasing less effective the more mana reservation passives you have. If it stacked like every other passive the max reservatiion reduction would be 86%. Thing is it stacks multiplicatively with the other reservation so instead of an 86% reduction it caps at about 66% max reduction from nodes alone.
As it stands there is no point to this node unless you already have blood magic AND are not putting points into other reduced reservations nodes AND using a BMed aura (or multiple auras in my case). Had it worked additively like all the other nodes I could've run all 13 auras in the game reserving at most 86.8%-55.37% of my health which considering I can't take Chaos Inoculation because of said BMed auras so it's not an overpowered character in and of itself. Instead I've got a lvl 48 brick that can only handle four 60% auras and one 40% aura that can't step anywhere near chaos damage without dying and is waiting for the mass respec coming with the SotV expansion. For those wanting to check my math had the Mortal Conviction node worked as planned (keep in mind clarity isn't included since it's not a % based aura so get a high enough mana, or health in this instance, anybody could fit a clarity). Without Reduced Mana Gems 60% x 14%=8.4% (7 x 8.4%=58.8% of total health for all 60% auras) 40% x 14%=5.6% (5 x 5.6%=28* of total health for all 40% auras) Please GGG if you're gonna make us BM our auras to get mortal conviction anyway at least make it worthwhile for all the health we're gonna lose to reservations. |
![]() |
Re-read Mortal Conviction.
It's Less Reserved, not Reduced. Just like every case of More/Less, it's multiplicative. Working as intended. If it was made to be additive, you get three Auras for free. 40% from MC, 25% from Prism Guardian, 46% from the tree (11% excess). Yeah that's not ridiculous at all. Other Auras would enjoy 40% from MC, 46% from the rest of the tree, and 8% from Alpha's Howl, for 94% Reduced Reservation - a 60% Aura becomes 3.6%, rounds to 4% Life Reserved. That's not broken or anything. (RM would reduce it by another 1%) Last edited by Vipermagi#0984 on Mar 4, 2014, 8:48:54 PM
|
![]() |
I know what it says doesn't make it any less of a trash node. It's only good if you're gonna bm one aura. On top of that since it's on the other side of BM I would be running on only 14% life and I can't CI that to avoid chaos damage deaths. Also I'm pretty sure that reductions from nodes stack multiplicatively with anything else i.e. reduce reservation from nodes and reduced reservation from reduced mana so pretty sure I wouldn't be getting free anything.
If I were calling it a bug I wouldn't have put the thread under gameplay discussion. My point is that it's still a trash node whether it works right or not. Edit: you're also forgetting the part where I said that I was gonna run THIRTEEN AURAS so that's still about half my health gone to reservation and more than half the current possible number of skill slots for a character BEFORE adding multiple, maxed, reduced mana gems to get another paltry 5% reduction. Also again thanks to blood magic anything else I use is gonna cost whatever is left of that health. Add to that the normal reduction nodes are spread out across nearly half the grid so it's a lot more than just say 12 passive points to spec the way I'm talking about. I'm 2/3 through cruel and only just got enough passive points to find out this was an issue. Finally your examples of free and super cheap auras requires two uniques and I'm guessing has never been tested with a build like mine speced for max reservation reduction in the passives. Last edited by Irorone#5725 on Mar 5, 2014, 12:40:05 AM
|
![]() |
accidental repost ignore this.
Last edited by Irorone#5725 on Mar 5, 2014, 12:58:13 AM
|
![]() |
I have 58% reduced mana reserved without BM and mortal conviction.
If it were reduced instead of less I would have 98%. This means that 40% auras would reserve 1% health without reduced mana support, and 60% auras would reserve 2% without and 1% with. Running all auras in the game for 10% of your health would be quite broken. |
![]() |
I really wish that Mortal Conviction did something completely different.
Something like: "Auras reserve no mana. You can only be affected by one aura at a time." So you'd get one free aura of your choice when choosing to go BM. Other than that, I don't think I'll ever play the Blood Magic keystone ever again unless I can wear an aura for less than 10% of my hp. Team Won Last edited by ggnorekthx#0419 on Mar 5, 2014, 3:08:03 AM
|
![]() |
" The Reduced Mana gem is a Mana Multiplier - it stacks multiplicatively with Reduced Reservation because it applies to a different value altogether. Mana Multipliers directly change the Base value used when applying Increased/Reduced/More/Less. This also means there's a step of rounding between Supports and multipliers. Mark's words on the matter. Reduced Reserve modifiers from gear and passives are all the same, and stack additively, just like every other Reduced-type modifier. ---------- Yes, you are planning on running every single Aura at the same time and walking into Chaos Damage without maxres. Most other people are not going to do that with an additive MC, and will just Reserve a whopping 10% Max Life for three Auras, which is ridiculously powerful. There's a simple reason it's multiplicative. It's very unlikely to change. " Prism Guardian lets you do that ezpz. 46+25% Reduced + 40% Less + 71% Mult -> 60 * 0.71 rounds to 42 42 * 0.29 * 0.6 = 7.308, rounds to 8%. Adding Alpha's Howl drops it to 6%. Prism + Alpha's without RM gets you 60*0.21*0.6 = 7.56% -> 8%, and allows three Auras. Last edited by Vipermagi#0984 on Mar 5, 2014, 9:11:56 AM
|
![]() |
" But requires a huge investment in passives. Which is not broken. Any fool can criticize, condemn and complain and most fools do.
Benjamin Franklin |
![]() |
" sure it requires a huge investment. but nontheless running: grace determination hatred anger wrath purity of fire purity of cold purity of lighting purity vitality haste discipline clarity (lol why not, it would just be like 5-10health reserved^^) for 12% life reserved and having BM passive (so 1 free link on your spell/attack) while retaining: 1.5k ES 130% all res, 87% max res (91% with new nerfed saf's) ~30k armor going up to 90-100k with double flask about 800 elemental damage /hit and another 65%+ pds as cold (with just a 200dps 2aps weapon you would aready have something like 20k dps with ST) 3%life regen something like 32% attack +32% cast +18%ms about 60 mana/sec for a lvl 80char would be insane. now imagine you giving those to EVERYONE! good times:P no, it would be broken :P Last edited by shroudb#3225 on Mar 5, 2014, 10:52:07 AM
|
![]() |
" First off 30k armor? Last I checked you'd only get about 8k-10k and that's if players are running Iron Reflexes or are ALREADY heavy armor builds most likely buffed by a determination. Second Discipline only gives 318 base energy shield at gem level 20 so I could only see players getting 1.5k from it with buff passives and energy shield passives (again meaning most likely a player is gonna be rocking discipline anyway just not one as powerful as this character's since it's actually speced to be an aura user). The elemental damages are only imbalancing because A: one is percent based increase and that ridiculously improves blender builds as is B: You're counting max damage value from wrath which has a very random damage range C: All elemental damage buffs from the auras can be further buffed by self buff nodes and elemental damage nodes both weapon and non-weapon (which ties back into hatred which is why it's pretty much the only damage aura STILL being used). Haste isn't that powerful for the character in question because it's already sacrificing half its passives speced to be a powerful buffer (again this is more of an issue with just how riculous the base dps is on some blender builds). Vitality's life gen is only about 2.5% for everybody else unless they have self buff passives which isn't even 2 notables % regen for what's normally a 40% aura at gem level 20. Also you're applying shroud's 1%-2% aura figure to ALL the auras which is impossible since it would take 13 slots for all the auras which would require minimum 3 pieces of gear (six slot chest and two four slot items). Finally you try actually improving damage with the remaining 52 or so passive points after sinking the rest into nothing but aura, buff, and basic stat passives without turning into EVEN MORE of a glass cannon against chaos damage or just damage period since after all those passives you'd have to sink at least half of the remaining into defensive passives like ES and Health to survive ANYTHING late game. Sure I could achieve massive damage but I'd basically be running a CI build without the chaos immunity OR energy shield to survive. The build was intended to be a niche build that would be basically useless solo but powerful in a group of melees and summoners. As it stands that build is impossible to use since I'm getting less than half the intended effects for ALL of the downsides it originally posed. Lvl 48 and running with only about 50 health is bad enough now try doing it with only 3 damage auras (most of which are low integer based values late game), discipline to make it so I can survive SOMETHING, and a 40% aura because that's the only thing left I can fit (and all this while I either use a very, VERY weak attack skill with remaining health pool, or just run around like a movable aura totem and hope nobody kicks me because I'm "doing nothing". Last edited by Irorone#5725 on Mar 5, 2014, 12:20:29 PM
|
![]() |