Everything you need to know about Iron Reflexes

Final armour = base armour * (1 + %armour) + base evasion * (1 + %armour + %evasion)


Source: http://www.pathofexile.com/forum/view-thread/42605/filter-account-type/staff
Beyond league.
Thank you.

In particular, this means that Steel Skin (+30% armor) is less useful than Leather and Steel (+24% armor and evasion).

(Edit: of course this is assuming you have high evasion from armor. If your armor is significantly higher on your items, then Steel Skin would be better. (But then why get IR?))
Last edited by tgbrooks#6843 on Jan 28, 2013, 12:42:39 PM
I donno if he saw that right, but that doesnt look right at all.

you dont add armor boost and evasion boost together. they even note it was incorrect in that post as well.

the real equation should be
Final armour = base armour * (1 + %armour) + base evasion * (1 + %evasion)

basically your applying all modification before converting
http://www.pathofexile.com/forum/view-thread/120959 My guides
I'll post here instead of my thread.

So would that mean that if I took IR and used L&S I could be more flexible with my gear? Meaning I could get the gear I want easier because I'm not having to solely focus on evasion or armour, I can have a mix of both?
yes and no,

it does give you more flexiblity in the gear choices, but mostly the felxiblity ends up being either armor/evasion, evasion, or evasion/energy shield type gear, though the last one you probably wont be getting much of since the amount of int you'll be getting isnt going to be all that high.

if you get pure armor items, then IR isnt helping you at all since there is no evasion to convert, but if you wanted only armor instead of evasion, you'll get the most out of a pure evasion gear.

let me give you an example, you have 3 gear types you'd want to look at, Armor, Evasion, or a combination of both, here are the end game chest pieces of each. Triumphant Lamellar - has armor 187 and Evasion 241, Assassin's Garb has - Evasion 390 and Glorious Plate has 553

lets also assume this person will have anywhere from 250-300 dex which is pretty normal, giving a total of 50%-60% increase in evasion, giving assassin's garb about 585 - 624 evasion, and Triumphant Lamellar 361.5 - 385.6

so as you can see from this, if you went str based you'll have much more armor with a pure armor based gear, while if you went an equal amount of str and dex, the armor/evasion gear would do better, but if your build is majority dex, the evasion build will give you more armor then either of them.

but then the question begs of you, do you really want armor to just reduce damage, or do you want the percent chance of ignoring that damage.
http://www.pathofexile.com/forum/view-thread/120959 My guides
http://www.pathofexile.com/passive-skill-tree/AAAAAgQABLEFLRRSIWAotTIJQKBEnkd-TGBTu1PfWNtdAGBLYIhhUmVNdO1674TZhO-ZK5uDq8Wwc76nv9XAD8qQzNvSTdXt7LbvTvH0

so i have taken both LS nodes. right now at 34 my evasion is over 950. if i get IR all that evasion will convert directly into armor correct?

my thinking is iron reflexes are best coupled with unwavering stance so i also cant be stunned once i take the IR and US. those 2 work well together.

does this make sense?
Shitysushi - Arrow shooting build.
Sendeliriante - hollow palmer
"
tgbrooks wrote:
Thank you.

In particular, this means that Steel Skin (+30% armor) is less useful than Leather and Steel (+24% armor and evasion).

(Edit: of course this is assuming you have high evasion from armor. If your armor is significantly higher on your items, then Steel Skin would be better. (But then why get IR?))


Is this correct??? I'm making a duelist build atm, but I can't build it if I'm not sure about this. Would love to have the correct info on the matter!!!


Last edited by ivkoto77777#0822 on Jan 28, 2013, 3:39:54 PM
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sendantes wrote:
http://www.pathofexile.com/passive-skill-tree/AAAAAgQABLEFLRRSIWAotTIJQKBEnkd-TGBTu1PfWNtdAGBLYIhhUmVNdO1674TZhO-ZK5uDq8Wwc76nv9XAD8qQzNvSTdXt7LbvTvH0

so i have taken both LS nodes. right now at 34 my evasion is over 950. if i get IR all that evasion will convert directly into armor correct?

my thinking is iron reflexes are best coupled with unwavering stance so i also cant be stunned once i take the IR and US. those 2 work well together.

does this make sense?


yes you are correct, in the idea that you will get all of that evasion as armor when you get IR

and the idea of IR and US is good together because since your converting your evasion into armor, your left with no evasion rating anymore, thus you can not evade anyways, so unwavering stance would just give you stun resistance.

though your going quite heavy into health, depending on how big your health pool ends up will determine if unwavering stance was really necessary because the way stuns work is that the stun chance is based on the damage you take against your max health, if your health is very high then the chance you getting stun is lower. so if you end up with a ton of health, you might not need the unwavering stance. this is more for people who build enough health just to avoid being 1-3 shotted.

also since your getting many leather and steel points, I can assume your getting armor/evasion gear, and since your getting 1 handed weapons, and no shield points, your going dual wield. with that knowledge the only movement reduction your getting is from your chest (chest and shields are the only thing that reduces your movement speed) and armor/evasion chests only reduce movement speed by -4%

so getting armor master is a bit pointless since it basically gave you 4% movement speed back. its more for armor heavy and shielded players, who get -8% from chest, and -6% from heavy shields giving them 14% movement speed back.

hope that helps

"
ivkoto77777 wrote:
"
tgbrooks wrote:
Thank you.

In particular, this means that Steel Skin (+30% armor) is less useful than Leather and Steel (+24% armor and evasion).

(Edit: of course this is assuming you have high evasion from armor. If your armor is significantly higher on your items, then Steel Skin would be better. (But then why get IR?))


Is this correct??? I'm making a duelist build atm, but I can't build it if I'm not sure about this. Would love to have the correct info on the matter!!!




it all really depends on your gear and your stats. heres the calculation.

for total armor (assuming you have IR) = (base armor * (1+armor bonus) + (base evasion *(1+evasion boonus)*(1+(dex/5)/100))

in most cases, if your going heavy in str, pure armor and the armor nodes will give you more armor, if your going heavy dex, then getting pure evasion and evasion nodes will give more armor than the above. if your going half and half, you'll find that evasion/armor gear will give you more. but really you gotta put the numbers in yourself and see which is better.
http://www.pathofexile.com/forum/view-thread/120959 My guides
Last edited by DarkenDragon#4195 on Jan 28, 2013, 3:53:17 PM
"
ivkoto77777 wrote:
"
tgbrooks wrote:
Thank you.

In particular, this means that Steel Skin (+30% armor) is less useful than Leather and Steel (+24% armor and evasion).

(Edit: of course this is assuming you have high evasion from armor. If your armor is significantly higher on your items, then Steel Skin would be better. (But then why get IR?))


Is this correct??? I'm making a duelist build atm, but I can't build it if I'm not sure about this. Would love to have the correct info on the matter!!!




If you are implying that you will get 24% applied twice to any evasion you have, I don't think that is correct. You will receive a 24% bonus to all armor and evasion.
thanks, DD. yes i was thinking of US being more necessary cause i thought many armor pieces decreased movement speed, i have not spent any reset points so i can always claim some of these back as i learn.

also can you get stunned from non physical attacks or only from physical hits?
Shitysushi - Arrow shooting build.
Sendeliriante - hollow palmer

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