Memory accumulation causing runtime crash problem fixed yep?

Upon switching certain map areas (mostly act 2 and 3), memory seems to accumulate as the screen load. Whereas for certain "normal areas" (mostly act 1), the memory does accumulate during screen loading but recover after screen loading.

And once the memory accumulates to around 1.7~1.8 gb, the game crashes with runtime error.And yes that is for 32-bit systems because they only allocate 2 gb for one program.

Now I have to change the texture to medium in order to not crash every minute.

This problem still exists after the hotfixes today.

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