Season Six, Event 152: 1 Hour Fracturing Party

To see your points in the current season (and its prizes), go to this page.

You are also able to view your season and events history on your profile page, under the Seasons & Events section.

Standard rules for league events apply. Please click this link if this is your first race event.
A guide has been posted here which covers general aspects and strategies of racing.

Top Prizes:

The overall alive top player by experience will receive 3 Reward Points.

The top 20 alive players of each class by experience will receive:
  • #1 player of each class: 10 Reward Points
  • #2 player of each class: 6 Reward Points
  • #3 player of each class: 5 Reward Points
  • #4 player of each class: 4 Reward Points
  • #5 player of each class: 3 Reward Points
  • #6-10 player of each class: 2 Reward Points
  • #11-20 player of each class: 1 Reward Point


Prizes for reaching specific levels and staying alive:
  • Level 23: 10 Reward Points
  • Level 20-22: 7 Reward Points
  • Level 16-19: 6 Reward Points
  • Level 13-15: 5 Reward Points
  • Level 10-12: 4 Reward Points
  • Level 7-9: 3 Reward Points
  • Level 5-6: 1 Reward Point


Quest Prizes:
The first player to complete each of these quests wins the prize listed.
  • Normal difficulty Medicine Chest (Tidal Island): 2 Reward Points
  • Normal difficulty Fairgraves (Ship Graveyard): 2 Reward Points
  • Normal difficulty Deep Dweller (Flooded Depths): 2 Reward Points
  • Normal difficulty Brutus (Upper Prison): 2 Reward Points
  • Cruel difficulty Medicine Chest (Tidal Island): 2 Reward Points
  • Cruel difficulty Fairgraves (Ship Graveyard): 2 Reward Points
  • Cruel difficulty Deep Dweller (Flooded Depths): 2 Reward Points


Full-clear Prizes:
The first player to kill all of the monsters in any of the following areas will receive:
  • Normal difficulty Fetid Pool: 2 Reward Points
  • Normal difficulty Old Fields Cave: 2 Reward Points
  • Normal difficulty Dread Thicket: 2 Reward Points
  • Normal difficulty Catacombs: 2 Reward Points
  • Cruel difficulty Fetid Pool: 2 Reward Points
  • Cruel difficulty Old Fields Cave: 2 Reward Points
  • Cruel difficulty Dread Thicket: 2 Reward Points
  • Cruel difficulty Catacombs: 2 Reward Points


Random Prizes:
Each Reward Point you earn in this race counts as a ticket in a random draw for one of the following items:
  • Alternate Art Perandus Blazon Unique Item (20 available to be won)
  • Alternate Art Aurumvorax Unique Item (15 available to be won)
  • Alternate Art Goldwyrm Unique Item (20 available to be won)
  • Alternate Art Amethyst Ring Item (20 available to be won)
  • Alternate Art Death Rush Unique Item (10 available to be won)
  • Alternate Art Andvarius Unique Item (5 available to be won)
  • Alternate Art Meginord's Girdle (1 available to be won)
Fracturing

All non-unique monsters will split into a several copies when they are killed.
Don't kill rhoa's, fire trap, and run without looking behind ya.
No experience for the fractured mobs, correct?
BLAMT!
"
Completed 2 ChallengesZelpo wrote:
No experience for the fractured mobs, correct?


Correct. Can't stand this race type =/
8/8 Challenges Anarchy/Onslaught
8/8 Challenges Domination/Nemesis
[quote="I_NO"]They say every time Chris Wilson cries those tears form into exalted orb's that drop onto the game itself.
[/quote]
I've gathered from the previous posts that fractured enemies do not grant experience. I am curious, however, as to whether or not they drop items as well? Is there essentially no motivation to stop and kill fractured mobs?
"
Maplehoof wrote:
I've gathered from the previous posts that fractured enemies do not grant experience. I am curious, however, as to whether or not they drop items as well? Is there essentially no motivation to stop and kill fractured mobs?


The first zombie on the beach will drop your skill gem 4x for some reason. Other than that, no they don't drop items. Ideally you would just kill the main enemy and move on but there are too many enemies for that.

8/8 Challenges Anarchy/Onslaught
8/8 Challenges Domination/Nemesis
[quote="I_NO"]They say every time Chris Wilson cries those tears form into exalted orb's that drop onto the game itself.
[/quote]
I cant wait to get farmed
"
Maplehoof wrote:
I've gathered from the previous posts that fractured enemies do not grant experience. I am curious, however, as to whether or not they drop items as well? Is there essentially no motivation to stop and kill fractured mobs?


No XP and no items from fractured monsters :(
"Hey man, nice shot"
My Shops:
http://www.pathofexile.com/forum/view-thread/528782 - general stuff
http://www.pathofexile.com/forum/view-thread/349324 - craftables
IGN Relogio (lvl 90 Arc-Discharger-Mjolner) / Invictus_ (lvl 89 split arrow Windripper MFer 441/169)
I understand the appeal of these about as well as I understand the appeal of genital self mutilation. Will just run 3 characters to 7-8-9 next time if the point tiers stay the same. Got 3 necros + sawbones in upper prison all in one area. My flasks literally refilled every attack. Wasted 20 minutes or so.
8/8 Challenges Anarchy/Onslaught
8/8 Challenges Domination/Nemesis
[quote="I_NO"]They say every time Chris Wilson cries those tears form into exalted orb's that drop onto the game itself.
[/quote]

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