Armor Explaination plz.

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Androsity wrote:
"The absolute amount of damage blocked gets closer to the maximum the more damage the hit does; however, the proportion of damage blocked decreases."

that just doesn't make any sense to me at all


The forumla for physical damage reduction from armour is:
reduction = ( armour / ( armour + damage * 12 ) );

Say for example you have 2000 armour.

If an enemy hits you for 200 damage, you'll reduce it by
2000 / ( 2000 + 200 x 12 )
= 2000 / ( 2000 + 2400 )
= 2000 / 4400
= 45% damage reduction on a hit of 200 damage. That means you prevent 90 damage (45% of 200), and take 110 damage.

If the enemy hit you for 1000 damage, you'll reduce it by
2000 / ( 2000 + 1000 x 12 )
= 2000 / ( 2000 + 12000 )
= 2000 / 14000
= 14% damage reduction on a hit of 1000 damage. That means you prevent 140 damage (14% of 1000) and take 860 damage.

Notice that when the damage increased, the % damage reduction decreased (from 45% to 14%) but the absolute amount of damage prevented increased (from 90 to 140). That's exactly what the part you quoted is saying - % reduction decreases, but actual amount of damage increases because it's a smaller percentage of an even bigger base value.
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EomMage wrote:
that's p awesome of you to take the time to explain how armor works, mark, but what i've always wondered is how these formulas originated --- is there some guy on staff (maybe you?) with a math degree that cooked them up, or are they standard for genre, etc?
Qarl works out the balance equations, for the most part.

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