Armor Explaination plz.
" The forumla for physical damage reduction from armour is: reduction = ( armour / ( armour + damage * 12 ) ); Say for example you have 2000 armour. If an enemy hits you for 200 damage, you'll reduce it by 2000 / ( 2000 + 200 x 12 ) = 2000 / ( 2000 + 2400 ) = 2000 / 4400 = 45% damage reduction on a hit of 200 damage. That means you prevent 90 damage (45% of 200), and take 110 damage. If the enemy hit you for 1000 damage, you'll reduce it by 2000 / ( 2000 + 1000 x 12 ) = 2000 / ( 2000 + 12000 ) = 2000 / 14000 = 14% damage reduction on a hit of 1000 damage. That means you prevent 140 damage (14% of 1000) and take 860 damage. Notice that when the damage increased, the % damage reduction decreased (from 45% to 14%) but the absolute amount of damage prevented increased (from 90 to 140). That's exactly what the part you quoted is saying - % reduction decreases, but actual amount of damage increases because it's a smaller percentage of an even bigger base value. | |
"Qarl works out the balance equations, for the most part. |