Season Six, Event 113: 100 Minute Fixed Seed

This is a Signature Event. The top three experience value records across all signature races for each class wins an alternate art Demigod's Touch at season end. You can view the current top three participants by class here.

To see your points in the current season (and its prizes), go to this page.

You are also able to view your season and events history on your profile page, under the Seasons & Events section.

Standard rules for league events apply. Please click this link if this is your first race event.
A guide has been posted here which covers general aspects and strategies of racing.

Top Prizes:

The overall top alive player by experience will receive 3 Reward Points.

The top 20 alive players of each class by experience will receive:
  • #1 player of each class: Demigod's Touch (Unique Golden Bracers) and 10 Reward Points
  • #2 player of each class: 6 Reward Points
  • #3 player of each class: 5 Reward Points
  • #4 player of each class: 4 Reward Points
  • #5 player of each class: 3 Reward Points
  • #6-10 player of each class: 2 Reward Points
  • #11-20 player of each class: 1 Reward Point


Prizes for reaching specific levels and staying alive:
  • Level 32: 10 Reward Points
  • Level 27-31: 7 Reward Points
  • Level 23-26: 6 Reward Points
  • Level 18-22: 5 Reward Points
  • Level 14-17: 4 Reward Points
  • Level 10-13: 3 Reward Points
  • Level 6-9: 1 Reward Point


Quest Prizes:
The first player to complete each of these quests wins the prize listed.
  • Normal difficulty Medicine Chest (Tidal Island): 2 Reward Points
  • Normal difficulty Fairgraves (Ship Graveyard): 2 Reward Points
  • Normal difficulty Brutus (Upper Prison): 2 Reward Points
  • Normal difficulty Deep Dweller (Flooded Depths): 2 Reward Points
  • Cruel difficulty Medicine Chest (Tidal Island): 2 Reward Points
  • Cruel difficulty Fairgraves (Ship Graveyard): 2 Reward Points
  • Cruel difficulty Deep Dweller (Flooded Depths): 2 Reward Points


Full-clear Prizes:
The first player to kill all of the monsters in any of the following areas will receive:
  • Normal difficulty Fetid Pool: 2 Reward Points
  • Normal difficulty Old Fields Cave: 2 Reward Points
  • Normal difficulty Dread Thicket: 2 Reward Points
  • Normal difficulty Catacombs: 2 Reward Points
  • Cruel difficulty Fetid Pool: 2 Reward Points
  • Cruel difficulty Old Fields Cave: 2 Reward Points
  • Cruel difficulty Dread Thicket: 2 Reward Points
  • Cruel difficulty Catacombs: 2 Reward Points
It looks like all the forum timers are off by 1 hour relative to the in-game timer. Can we get this fixed please?
A race timer would be a nice feature. Toggle for countdown vs lapsed time.
Last edited by CookieTough2 on Feb 6, 2014, 3:02:12 PM
10 minutes Late and died in mud flats 2 times already due to 5 second desync. Like WTF seriously GGG this is f***ing stupid.
Worst rng ever...

No Flask / 2h weap / belt till brutus

how should that work?
Didnt die to desync, but there was fuckin lots of it. Couldnt even HIT brutus, I COULDNT HIT FUCKING BRUTUS!! Had to /oos and maneuver, and AGAIN THE FUCKIN DESYNC MOVED BRUTUS, then had to wait 10 seconds to /oos again, what a fuckin pityfull game GGG
how about this... make the players invulerable once the league ends.

i leapt into a pack, mid through league ends so i do no damage once i land but the mobs still fkn attacks you. i want my points back...now
great weapon at lvl 23
Spoiler

20/40% ipd weapons before lvl 23, I had to mule spectral throw twice because I sold it to the npc
I didn't equip the peregrine :<
Last edited by Pam on Feb 6, 2014, 7:46:34 PM
"
Pam wrote:

20/40% ipd weapons before lvl 23, I had to mule spectral throw twice because I sold it to the npc


Me too but I only did it once. :(
Last edited by Adrinok on Feb 6, 2014, 7:48:07 PM
"
how about this... make the players invulerable once the league ends.

i leapt into a pack, mid through league ends so i do no damage once i land but the mobs still fkn attacks you. i want my points back...now


lol

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