Season Six, Event 94: 100 Minute Fixed Seed

This is a Signature Event. The top three experience value records across all signature races for each class wins an alternate art Demigod's Touch at season end. You can view the current top three participants by class here.

To see your points in the current season (and its prizes), go to this page.

You are also able to view your season and events history on your profile page, under the Seasons & Events section.

Standard rules for league events apply. Please click this link if this is your first race event.
A guide has been posted here which covers general aspects and strategies of racing.

Top Prizes:

The overall top alive player by experience will receive 3 Reward Points.

The top 20 alive players of each class by experience will receive:
  • #1 player of each class: Demigod's Touch (Unique Golden Bracers) and 10 Reward Points
  • #2 player of each class: 6 Reward Points
  • #3 player of each class: 5 Reward Points
  • #4 player of each class: 4 Reward Points
  • #5 player of each class: 3 Reward Points
  • #6-10 player of each class: 2 Reward Points
  • #11-20 player of each class: 1 Reward Point


Prizes for reaching specific levels and staying alive:
  • Level 32: 10 Reward Points
  • Level 27-31: 7 Reward Points
  • Level 23-26: 6 Reward Points
  • Level 18-22: 5 Reward Points
  • Level 14-17: 4 Reward Points
  • Level 10-13: 3 Reward Points
  • Level 6-9: 1 Reward Point


Quest Prizes:
The first player to complete each of these quests wins the prize listed.
  • Normal difficulty Medicine Chest (Tidal Island): 2 Reward Points
  • Normal difficulty Fairgraves (Ship Graveyard): 2 Reward Points
  • Normal difficulty Brutus (Upper Prison): 2 Reward Points
  • Normal difficulty Deep Dweller (Flooded Depths): 2 Reward Points
  • Cruel difficulty Medicine Chest (Tidal Island): 2 Reward Points
  • Cruel difficulty Fairgraves (Ship Graveyard): 2 Reward Points
  • Cruel difficulty Deep Dweller (Flooded Depths): 2 Reward Points


Full-clear Prizes:
The first player to kill all of the monsters in any of the following areas will receive:
  • Normal difficulty Fetid Pool: 2 Reward Points
  • Normal difficulty Old Fields Cave: 2 Reward Points
  • Normal difficulty Dread Thicket: 2 Reward Points
  • Normal difficulty Catacombs: 2 Reward Points
  • Cruel difficulty Fetid Pool: 2 Reward Points
  • Cruel difficulty Old Fields Cave: 2 Reward Points
  • Cruel difficulty Dread Thicket: 2 Reward Points
  • Cruel difficulty Catacombs: 2 Reward Points
(sorry for link spamming but many people don't have good info on racing so I feel it's relevant/acceptable)

I've updated my racing guide significantly to include a variety of new topics such as skill gem discussion, classes, full walkthrough of Act 2, useful vendor items, and generally cleaned up a lot of the advice that was in there before to be more useful. Leave a bump/critique if you find it useful or spot any errors. Thanks!

http://www.pathofexile.com/forum/view-thread/650878/
"
TyrusDark wrote:
(sorry for link spamming but many people don't have good info on racing so I feel it's relevant/acceptable)

I've updated my racing guide significantly to include a variety of new topics such as skill gem discussion, classes, full walkthrough of Act 2, useful vendor items, and generally cleaned up a lot of the advice that was in there before to be more useful. Leave a bump/critique if you find it useful or spot any errors. Thanks!

http://www.pathofexile.com/forum/view-thread/650878/


I endorse this thread. =^[.]^=
=^[.]^= basic (happy/amused) cheetahmoticon: Whiskers/eye/tear-streak/nose/tear-streak/eye/
whiskers =@[.]@= boggled / =>[.]<= annoyed or angry / ='[.]'= concerned / =0[.]o= confuzzled /
=-[.]-= sad or sleepy / =*[.]*= dazzled / =^[.]~= wink / =~[.]^= naughty wink / =9[.]9= rolleyes #FourYearLie
desync really kills these races. It's almost constant and when you have to sit back and wait 10 seconds all the time so you can resync, its pretty damn lame. Esepcially Brutus, he is the most desyncing thing I've ever seen in this game. I'm pretty much done with races, its ridiculous.
Rampage IGN: RIP_Stannis_Baratheon
I bet people are just going to tell that "you can learn to avoid desync" etc but desync really kills the joy of this game. I love the game, but desyncin feels so lame and huge fuckup from ggg. not even taking part to this race, cause died 4 times last race to GGG exellent netcode, to be honest only one death of those was desync, 2 were disconnects with like what the fuck 40 second timeouts, what the fuck GGG? and last death own fuckup

horrible netcode in this game
Whacky connection results in death #2 today...

Game feels unresponsive, desync issues happen more often and I'm pretty damn sure it's not on my end this time.



I know noone wants to hear it, but what about no-stuns during races? in a fast paced environment they really are the main cause for desync during the early levels.
ign:mptyspace
Last edited by mptyspace on Feb 2, 2014, 4:53:54 PM
Constant extreme desync throughout, finally had a half screen resync into a huge pack in sins 3 and bit it. Logout giving the confirm sound but not actually working certainly helped. Could barely walk around or use vendors in town too, every time some random entered the area id hitch.

Sure feels like HGL lately- tons of patches but none of the most serious issues ever get fixed.
IGN: KoTao
meh, rip'd in tp loading screen to blue docks mobs that was 1 hit away :\
[quote="Hilbert"]
CT should be around the art of PKing and not griefing lower levels.
[/quote]
http://www.twitch.tv/zoroxo123
lolwtfwitches

Got 10 ms late act2
Got an extra qs late sarn

decent wands

Had 50 fire res and it was doge city in docks all the time wtf


Couldn't use :-( 25.33
@SeriousSneaky
Darkshrines : https://www.pathofexile.com/forum/view-thread/1468154

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