What would your custom league be like?
Exalts and Wisdom Scrolls swap in terms of rarity. You can no longer get Wisdom fragments or sell things for Wisdom Scrolls.
IGN: Caessa_Undying - 4 FPS Immersive Rain 4 Lyfe!
on January 24, 2014 7:41 PM
one where rmters get banned with bit more frequency.
Check out my LA build: 811636
on January 24, 2014 7:42 PM
No more minus res
Enemies do slightly less damage
Randomized tree with no super specific passives, like purely bow phys damage, but lots of more general passives.
Buffed base life
Nerfed percent life
Keystones unlockable by level (one at level 30, another at level 50, and every 15 levels after that)
Buffed item mods
Easier trading (we'll get this sooner or later though)
And boom, passive tree is interesting, trading won't be boring and suck ass, and when stuff drops it'll usually have value to someone.
"You can't bash someone else's shitty taste in music when you listen to 'grindcore'" -TheWretch̢
on January 24, 2014 8:31 PM
Boss is rewarding guarantee map of same level/higher maps still drop randomly + 77 and 78 bosses drop only +5 rares and do not instant kill Instead of IK take 99% of you hp and then you are immune to dmg for second /preventing many desync deaths
After every end game unique not allocated to you there is 25% higher chance that next one will be yours It can stack / I really hate see 50kaoms/soul takers/shavrones drop and get maybe redbeak
I would have like 2500% higher chance by now lol
You can trade in guild stash if you post something in it you type ammount of orbs you want for it
if some 1 take it orbs will be took from his account and traded for item after his confirmation
Every map have 1 guaranted unique 66-75 low trier low level like red beak
75-78 mid tier End game tier is never guaranteed drop
Mirror orbs and eternal orbs can't drop/yes RMT crafters here enjoy fair gampling
After you win game with 1 character all characters you do will have
all passive points from quests expect bandits/you have to do bandits yourself
and you can skip all quests+move in wp as you like
So rerolling would not be so boring but just some grind
All legacy items can drop EXCEPT items with new version/ Voll devotion can drop but 1000hp kaom can not
Added new fishing baits,Phoenix worm,Lucky Corn,Apple pie
Apple pie is unique bait
Added new fishing locations Undergorund river and waste pool
I feel pretty, Oh, so pretty,
I feel pretty, and witty and gay,
And I pity Any girl who isn’t me today!
on January 24, 2014 8:51 PM
A version of Nemesis league:
HC, all games are forced public and ffa loot - generic names would be assigned, or just a time-stamp.
Each player has a hostility button, they can only push it once every 2 hours of actively playing and getting xp. (duration could be until they leave the zone)
After you push the button you appear to everyone in that instance as an exile and can fight/pvp. (when this happens, instant log-out rules used in cutthroat would activate locking everyone in that instance for at least 5 seconds if they esc exit or try and rezone)
Players who are lower level then the exile get a slight boost to damage - something like +5% every level - not enough to make it fair, but enough to give them a little bit better chance and to make it a little unpredictable to the higher level player, and possibly enough to greatly discourage higher levels from ever picking a fight with someone 30 levels lower.
Lastly, all items dropped on the ground when anyone dies from any cause - monster or exile.
"Terry took Death’s arm and followed him through the doors and on to the black desert under the endless night." - Rhianna Pratchett
Last edited by Ten_of_Swords on January 24, 2014 9:17 PM
on January 24, 2014 9:16 PM
mix of endless legde with dc - negate locations rng by el locations, negate gear rng by dc chests. And negate stupid el mob random by evaluating mobs by their difficulty and always spawn same equal difficulty mobs. For every 10 levels there is harder level with 1.5x difficulty.
alt art shop view-thread/1195695
on January 24, 2014 9:21 PM
A League with No maps,
All Rare and unique monsters have 50% more life, Damage, and Defenses
Zones all increase proportionate to Level 78 as the max ( obviously Dominus)
Increased Monster Density
only 2 way-points per Act and rezoning to a new instance can only be done from town each of the out of town way points bbeing before each you have to unblock something ( Brutus, Vaal Ruins, Warehouse sewers, and before the Sceptre)
obviously a third one in act 3
I would like a concept like this because we wouldnt have to run maps, and would give just a smaller amount of liberty on crafting, it could even be a 2 month league with all items and characters getting destroyed at the end, i would just like the fact of chaining an area and not having to worry about going back to the lab or the town unless my stash was full, then not having to worry about coming back to no portal. it would cut out a lot of time, and be quite fun.
Why ask Why and start by denying before you have actually tried?
Scruffy's Ambush Shop: http://www.pathofexile.com/forum/view-thread/814125
Last edited by JuggaloScruffy on January 24, 2014 9:40 PM
on January 24, 2014 9:37 PM
This is what I'd like to see
-Nemesis mods (removed corrupting blood)
-Add a new Nemesis Mod: Spell thief
-Spell thief lets the rare monster mirror your spells/attacks
-Domination shrines are enabled
-Monster's can now have curse reflection
-The "Wealth" mob now spawns more frequently, but now only on rare monsters
-Wealth mob favors IIR over IIQ
-Exiles will now roam in packs identical to party size if they happen to spawn
-There are now two instances for every area, one PvE instance and a cutthroat (PvP) instance
-Dying will delete your character (sending it to the void league, similar to some races)
-Dying now drops everything in your inventory on the ground
-Adds higher level of maps (80-85)
-Trading is not enabled until you have killed another player within an instance
-Partying is not enabled until you have killed another player within an instance
- +50% to all monster life
- +50% to all monster damage
-Unique mobs (Piety, Dominus, etc) have increased rarity and quantity, but can only be killed X amount of times within an hour
-Devourer damage rebalanced
-If another player takes a pre-allocated unique in a short allocation party, the original owner can now force him into a duel for the item (this will kill the loser, sending him to the void league and dropping his items.)
-Mobs cannot drop items 10 or more levels below them
-Mobs cannot drop items 10 or more levels above them
-Gated uniques are now open to all instances according to their ilvl
-Skill tree nodes are completely randomized (an algorithm would have to be in place to prevent too many key nodes in one part of the tree)
-Summoners are now rebalanced to be able to focus on more than just zombies
-Added a town strictly for testing builds/items (full tree unlocked here, all items available.)
-Logging out within 5 seconds of taking damage will lock you into the instance for 10 more seconds
-Sudden disconnection (Alt+F4) will lock your character into the instance for 10 more seconds
-Cannot duel a player five or more levels below you (unless the allocated unique comes into play, then it's fair game to fight)
-Cannot duel a player five or more levels higher than you (unique rule applies here as well)
-Acquiring level 95 will allow you one free full respec of your passive tree
-Mirror of Kalandra removed from this league
-Some instances will spawn with puzzles needed to be solved to move on (these would include traps and such)
-Chests and breakables can now include explosives which can damage the player if they haven't moved a safe distance away
-Invisibility spell gems are added
-Added new spell gems which allow one person to give tremendous buffs to party members (this will make the carrier of the buffs frozen in place while using them and reduce their life by 50%. 50% energy shield if Chaos inoculation. This allows more team play, actually having to watch your buff holder)
-Added new Keystone: The Oracle. Increases the effects of buffs on you and nearby party members by 200%. Increases area of auras by 100%. All auras are now 95% reserved mana.
-Weapons and armor now deteriorate over time. This requires them to be repaired with whetstones and armourer scraps. Having no quality on a weapon will reduce it's damage and accuracy, no quality on armor will reduce it's specified stats until returned to 20%.
-Added ability to micromanage summons
Will add more later hopefully
Last edited by mego950 on January 25, 2014 12:15 AM
on January 24, 2014 10:54 PM
I don't like maps, therefore nobody else likes maps. I are big deal!
Long live the new Flesh
on January 24, 2014 11:14 PM
9/10 would play
Seriously now, some really cool ideas!
on January 25, 2014 12:09 AM