The key to understanding PoE may be that is it not made for the same players as Diablo 2

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Completed 1 ChallengeMivo wrote:
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I think you're confusing 'reference' for 'similar element'. In which case yes, PoE has similar elements to Diablo 2. They're both ARPGs. Go figure.


For me, the most notable reference was the bottom floor of Lunaris (Durance of Hatred, and Mephisto's room).

But I'm fine with that. As you said, it's not really "in your face" or obnoxious.


That's true. I consider them almost like subconscious elements. For whatever reason, act 1's boss is female, and act 3's 'main dungeon' (for a while) is full of blood and torture devices etc.

I think I'd take more exception IF these weren't perfectly justified by the game around them. If anything, I'd say that Piety's Lunaris is more justified in its depravity than Mephisto's Durance of Hate, even though DoH obviously came first.

That and Lunaris is a whole other league of horrifying than DoH ever was.
"You run into an asshole in the morning, you ran into an asshole. You run into assholes all day, you're the asshole." -- Raylan Givens, "Justified"

B is for Badass, C is for Crazy, Alt-F4 pussies.
Last edited by CharanJaydemyr on January 25, 2014 1:42 AM
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DIRTYLEROY wrote:
I'm not a child

Re-read your OP and realize the oxymoron contained within. I played D2 as a kid and loved it. Now, even though I've had my fair share of bitches about PoE, it is still a game that appeals to me.


Why don't you just assume i am very dumb and explain it to me. You either completely exclude your actual point or you misread something as far as i can tell.
I am the light of the morning and the shadow on the wall, I am nothing and I am all.
"...to become professional game developers, they removed themselves from their own target audience" . . ."do you think this is true"

No, I do not think this is true. Their audience, as far as I can tell, is the audience that was interested in D2. Most that played D2 are of a certain age, and while PoE has it's shortcomings, i believe it appeals to that audience quite well.
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Isbox1 wrote:
Ok so given the opportunity to prove or disprove - we've chosen the "I'd rather not have any evidence at all" route.


Well alrighty then. =(


Lame.


Ofc, the choice of the ignorantus is always to not seek the answer, and thus never find out just how wrong one is. It is easier to talk bullshit when you don't know better.

Hahaha, couldn't help. It was just so hilarious to have it revealed so openly for once.


The concept of RNG isn't that complicated, please think a bit harder about it and you will understand :) I believe in you.
Immer wieder das Leben im Leben erleben, den Spiegel im Spiegel, Mise en abyme;
Die Binnenerzählung der Binnenerzählung der Binnenerzählung erzählen und hören.
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DIRTYLEROY wrote:
"...to become professional game developers, they removed themselves from their own target audience" . . ."do you think this is true"

No, I do not think this is true. Their audience, as far as I can tell, is the audience that was interested in D2. Most that played D2 are of a certain age, and while PoE has it's shortcomings, i believe it appeals to that audience quite well.


I see. Do you still think they are hardcore gamers when they are working a full time job being as busy as they say and taking vacations etc? I do not think they are quite as hardcore into actually playing as they were when they sat down to make the game.

It is this process of them wanting to create something for older people that are all in hardcore, but then in doing so becoming less that themselves that is ironic because that is what happens as you find success in life.

I am not saying all assumptions are true, i am just saying that it is an interesting line of thought. I write it for people to think for themselves what that means.
I am the light of the morning and the shadow on the wall, I am nothing and I am all.
Last edited by Crackmonster on January 25, 2014 3:13 AM
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Cribstaxx wrote:
You assume that the game was made to be played 6+ hours a day else it isn't enjoyable. That simply isn't the case. I play 1-2 hours a day maybe a couple days a week and I have a blast with it. Even when I only get to do one map on my lunch break it's still fun, so no this game is not for "no-lifers" only and can still be enjoyed very much by people with a career and a family.


I actually agree. PoE is made for casual players. I don't know why people call it hardcore, when the "hardcore" 12 hour a day players like myself and many of the top streamers have already quit playing again.

For a casual player, you can still find upgrades and see exp bars rising. There is progress. For the hardcore, there is only hundreds of hours between usable items and level progression, and the majority of the time we are going backwards. The legit "hardcore" players(not using RMT/bots/multibox) have realized that there is really no satisfaction to be had here after a certain point. When you hit level 85, it's time to reroll yet again, or find a new game.

Gating uniqes, high level map accessibility, and ABYSMAL drop rates on what should be considered 'average' end game items discourage everything that the hardcore grinder is competing for. I'm the kind of person who likes to deeply immerse myself into a game, and I am a no-life grinder. Once you tell a no-life 12 hour a day grinder "no progression" and "these end game items are for lottery! not for you", well then fuck off. My Mara from the 1w race has comparable gear to my Nemesis Scion who has 600 hours played, which means I could have just played 1 very efficient and smart week of Nemesis, and invested the other 500 hours into something that actually rewards time invested. That's a huge fucking problem.
Nemesis 100% solo
/HCisForStupids
/PathOfAssyLoots
I honestly think that the devs are aiming at keeping PoE alive for at least a decade. An endeavor of that magnitude, in gaming, is insane to say the least.

That being said, I hope they find time to take vacations and find ways of separating their personal lives from their jobs. From what I've experienced, most jobs suck.

I'm guessing most, especially those who didn't play D2, don't have any experience as to what playing a game years on end entails. It's a slow progression on purpose (there's only so much content).

Am I a hardcore gamer? He'll no, but I wish! That would imply I had money and didn't have to work and deal with "life".

Will I still be playing PoE . . .tomorrow, next month, five years from now? Who knows, life happens, and ultimately, I really don't care. It's just one of MANY games I intend to play until I'm rotting in a nursing home.
Last edited by DIRTYLEROY on January 25, 2014 3:17 AM
I can tell you why this is called hardcore. It is because you need to go hardcore ARPG mode on it to get the "good" stuff. It requires a hardcore investment in theorycrafting and research on forums to understand underlying mechanics before you are really playing the game.

You may say you would call that something else than hardcore, but it is some of the reasons why it is often called hardcore by many.

I am not saying they do no reach out to casuals, such as drops being reduced by chainfarming etc, but you really have to be a very specific type of casual player as not to feel completely hopeless to get get a well properly developed character, namely the one who doesn't care too much about what is possible to get, but rather just play because what they see is fun and do not expect to reach the top.

Also. Their RNG systems are not good on the casuals, such as fusing functionality etc. Basically they do not work very well if you are unlucky, and the more time you spend in the game the more of an "average" experience of those systems you will have. For casuals those systems are prone to remove their incentive to play at all.
I am the light of the morning and the shadow on the wall, I am nothing and I am all.
Last edited by Crackmonster on January 25, 2014 3:25 AM
DIRTYLEROY
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DIRTYLEROY wrote:
I honestly think that the devs are aiming at keeping PoE alive for at least a decade. An endeavor of that magnitude, in gaming, is insane to say the least.

That being said, I hope they find time to take vacations and find ways of separating their personal lives from their jobs. From what I've experienced, most jobs suck.

I'm guessing most, especially those who didn't play D2, don't have any experience as to what playing a game years on end entails. It's a slow progression on purpose (there's only so much content).

Am I a hardcore gamer? He'll no, but I wish! That would imply I had money and didn't have to work and deal with "life".

Will I still be playing PoE . . .tomorrow, next month, five years from now? Who knows, life happens, and ultimately, I really don't care. It's just one of MANY games I intend to play until I'm rotting in a nursing home.


That is good to hear, i think it is a healthy attitude.
I am the light of the morning and the shadow on the wall, I am nothing and I am all.
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I'm a full time career mechanic with a wife, play maybe 2 hours a day during the week, a lot on Saturdays, and very little on Sundays. Most of the people i associate with in game are in the same boat. How did I/we get 6Ls and fully geared characters? I'm certain it's not by spending all my free time whining on the forums.


The same way anyone can do it.

Use the difficulty bypass mechanics,trade up and cash in ?

It's the method that the developers recommend and approve of.



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