(0.10.0e) Maximum Health + 2H Damage + High Res build
So... I'm a really big noob, but I've been building mine extremely similar to yours. The difference is, I took the 6 resist things next to the first diamond skin. I would presumably take those over the 6 points you spent on charges.
Isn't 30% elemental resist better than the 15% you get from charge? I'm probably missing something. | |
Armour Mastery isn't good. your move penalty is around -14%... a simple +15% moove speed on any boot solves the problem.
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Updated build with some optimization and a few changes, per earlier suggestions (namely, dropping the 3 armor nodes, picking up 6% all res node and the 5% res node)
I couldn't find anything really good to drop the last 2 points into so I settled for +6% and +8% dmg. All feedback and suggestions are welcome. " I'm not convinced Iron Reflexes is worth stretching 4 points over into Duelist tree for.. at lv 48 it seems to add about 30% armor for me, and you can get more than that from nodes in the Mara tree. Someone else want to chime in on the usefulness of this node? |
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You call that a max health/regen build? Try this build.
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" Haha there ya go, but I'd drop some resistances for blood magic!! that much regen, why not have it. My favorite builds on hardcore of closed beta were the ones where I got every life regen node, and of course every hp node on top of it. | |
Either dropping two 8% health nodes or perhaps Elemental Adaptation + Blood Drinker also works as an alternative to dropping resistance nodes. Build probably has enough regen that blood magic gems could be used, though.
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" While a nice example of min/maxing, with this build you are going to take somewhere between 5 minutes and eternity to kill anything ;) My aim is a well-rounded 2h mace build that can survive while putting out reasonable damage. |
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" can somone elaborate more on this? I had stopped leveling up my sweep thinking I will only be using ground slam and heavy strike. |
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