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Season Six, Event 9: 135 Minute Solo

To see your points in the current season (and its prizes), go to this page.

You are also able to view your season and events history on your profile page, under the Seasons & Events section.

Standard rules for league events apply. Please click this link if this is your first race event.
A guide has been posted here which covers general aspects and strategies of racing.

Top Prizes:

The overall alive top player by experience will receive 3 Reward Points.

The top 20 alive players of each class by experience will receive:
  • #1 player of each class: Demigod's Touch (Unique Golden Bracers) and 10 Reward Points
  • #2 player of each class: 6 Reward Points
  • #3 player of each class: 5 Reward Points
  • #4 player of each class: 4 Reward Points
  • #5 player of each class: 3 Reward Points
  • #6-10 player of each class: 2 Reward Points
  • #11-20 player of each class: 1 Reward Point


Prizes for reaching specific levels and staying alive:
  • Level 35: 10 Reward Points
  • Level 30-34: 7 Reward Points
  • Level 26-29: 6 Reward Points
  • Level 22-25: 5 Reward Points
  • Level 19-21: 4 Reward Points
  • Level 14-18: 3 Reward Points
  • Level 7-13: 1 Reward Point


Quest Prizes:
The first player to complete each of these quests wins the prize listed.
  • Normal difficulty Medicine Chest (Tidal Island): 2 Reward Points
  • Normal difficulty Fairgraves (Ship Graveyard): 2 Reward Points
  • Normal difficulty Brutus (Upper Prison): 2 Reward Points
  • Normal difficulty Deep Dweller (Flooded Depths): 2 Reward Points
  • Normal difficulty A Fixture of Fate (Library): 2 Reward Points
  • Normal difficulty A Swig of Hope (Docks): 2 Reward Points
  • Normal difficulty Dominus (Upper Scepter of God): 3 Reward Points
  • Cruel difficulty Medicine Chest (Tidal Island): 2 Reward Points
  • Cruel difficulty Fairgraves (Ship Graveyard): 2 Reward Points
  • Cruel difficulty Deep Dweller (Flooded Depths): 2 Reward Points


Full-clear Prizes:
The first player to kill all of the monsters in any of the following areas will receive:
  • Normal difficulty Fetid Pool: 2 Reward Points
  • Normal difficulty Old Fields Cave: 2 Reward Points
  • Normal difficulty Dread Thicket: 2 Reward Points
  • Normal difficulty Catacombs: 2 Reward Points
  • Cruel difficulty Fetid Pool: 2 Reward Points
  • Cruel difficulty Old Fields Cave: 2 Reward Points
  • Cruel difficulty Dread Thicket: 2 Reward Points
  • Cruel difficulty Catacombs: 2 Reward Points
This was so fucking bad, sorry to be blunt, but I had an extremely poor experience due to one simple reason: DESYNC.


All race long up until I died at level 13 I got constantly teleported around, taking damage out of nowhere, you know, the whole experience. Every single map I went into I got teleport at least 4 times throughout the zone, often more.


I usually play scion, and this time went witch, it might have something to do with the witch taking more stuns since she averages at less life in the low levels, causing mobs to stun more, or it could be something else (net issues? nothing else seemed laggy though)
If it is indeed the case that the witch gets stunned more which averages to more desyncs (cause during races you try to constantly keep on the move) then witch is even a poorer choice for racing than it already was....


ign:mptyspace
kraithlyn op
[quote="Hilbert"]
CT should be around the art of PKing and not griefing lower levels.
[/quote]
http://www.twitch.tv/zoroxo123
Rolled this Rarity: Rare
Vengeance Blast
Mallet

--------
92% increased Physical Damage
Adds 2-5 Fire Damage
+12% to Fire Resistance
+2 Life gained for each enemy hit by your Attacks
+54 to Accuracy Rating
Pre merveil

Doesn't matter. Dead to desync in a pack of 5 normal skeletons in act 2 from full hp.

3 race deaths in a row due to desync. Why do i bother...
Well. Getting faster at standard races. Now I have to learn not to die stupidly (died because I didn't leap slam/run out of a big pack of blue frost sceletons close to vaal).
I hope desync get's fixed eventually
Regards,Cos
Always be good to others you gain nothing by being mean!
Last edited by Praf on February 10, 2014 9:25 AM
All I want to say: KIpDnXP
IGN: NineLivesEtherealKnives






That'd win anyone the race. Kind of slowed down at the end because farming docks for an hour got boring.
Last edited by Rithz on January 12, 2014 2:28 PM
My merc time including dweller and fairgraves was quiet good but act2 without weapon upgrade just sucks at level 18-19 areas.

Found no level 17-18 weapon.
Used vendor receipes on the double axe.

All on the way to docks/at docks during the end.
Regal Orb at slums, the rare 1-14 axe at market place.

The axe would actually be far better but I forgot fusings consume quality, so I lost 20 ed but I one shot everything but rares anyway.


Spoiler




@Drakargh

Known since S1E1(reported by me)
Dunno why the devs changed the freeze way. In CB they all froze without a final attack.


It's worse on Degen aura such as the sins 1 zombie in 1h races.

Or Degenbears in 75-90min races.

Those are always active.

Last edited by Hilbert on January 12, 2014 2:29 PM
The first 20 minutes of this race was the best RNG I've ever had in a race:



And then right before Merveil, I got this baby:



Too bad I started this race a bit late, still had lots of fun. GG.

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