Season Six, Event 1: 100 Minute Fixed Seed

This is a Signature Event. The top three experience value records across all signature races for each class wins an alternate art Demigod's Touch at season end. You can view the current top three participants by class here.

To see your points in the current season (and its prizes), go to this page.

You are also able to view your season and events history on your profile page, under the Seasons & Events section.

Standard rules for league events apply. Please click this link if this is your first race event.
A guide has been posted here which covers general aspects and strategies of racing.

Top Prizes:

The overall top alive player by experience will receive 3 Reward Points.

The top 20 alive players of each class by experience will receive:
  • #1 player of each class: Demigod's Touch (Unique Golden Bracers) and 10 Reward Points
  • #2 player of each class: 6 Reward Points
  • #3 player of each class: 5 Reward Points
  • #4 player of each class: 4 Reward Points
  • #5 player of each class: 3 Reward Points
  • #6-10 player of each class: 2 Reward Points
  • #11-20 player of each class: 1 Reward Point


Prizes for reaching specific levels and staying alive:
  • Level 32: 10 Reward Points
  • Level 27-31: 7 Reward Points
  • Level 23-26: 6 Reward Points
  • Level 18-22: 5 Reward Points
  • Level 14-17: 4 Reward Points
  • Level 10-13: 3 Reward Points
  • Level 6-9: 1 Reward Point


Quest Prizes:
The first player to complete each of these quests wins the prize listed.
  • Normal difficulty Medicine Chest (Tidal Island): 2 Reward Points
  • Normal difficulty Fairgraves (Ship Graveyard): 2 Reward Points
  • Normal difficulty Brutus (Upper Prison): 2 Reward Points
  • Normal difficulty Deep Dweller (Flooded Depths): 2 Reward Points
  • Cruel difficulty Medicine Chest (Tidal Island): 2 Reward Points
  • Cruel difficulty Fairgraves (Ship Graveyard): 2 Reward Points
  • Cruel difficulty Deep Dweller (Flooded Depths): 2 Reward Points


Full-clear Prizes:
The first player to kill all of the monsters in any of the following areas will receive:
  • Normal difficulty Fetid Pool: 2 Reward Points
  • Normal difficulty Old Fields Cave: 2 Reward Points
  • Normal difficulty Dread Thicket: 2 Reward Points
  • Normal difficulty Catacombs: 2 Reward Points
  • Cruel difficulty Fetid Pool: 2 Reward Points
  • Cruel difficulty Old Fields Cave: 2 Reward Points
  • Cruel difficulty Dread Thicket: 2 Reward Points
  • Cruel difficulty Catacombs: 2 Reward Points
"
Completed 5 ChallengesGGG_Neon wrote:

The top 20 alive players of each class by experience will receive:
  • #1 player of each class: Demigod's Touch (Unique Golden Bracers) and 10 Reward Points
  • #2 player of each class: 6 Reward Points
  • #3 player of each class: 5 Reward Points
  • #4 player of each class: 4 Reward Points
  • #5 player of each class: 3 Reward Points
  • #6-10 player of each class: 2 Reward Points
  • #11-20 player of each class: 1 Reward Point
Shouldnt the "Demigod's Touch" part for the #1 player should be removed? I thought in signatures you only get one at the end of the season if your in the top 3 signature ranks for each class
Last edited by Swarox on January 9, 2014 2:57 AM
No, that's the custom art version of the demi item.
Jizzcharging @Anarchy
ImpendingDoomFire @Hardcore
TwoPiecesOfWood @Standard
Wow demi for signature wtf
Working 11 hrs a day, reep races!
How about a race in season 6 that adds up all of your highest level chars for each class for a total out of 700? So if you have a level 90 Duelist and a level 90 Scion it would count for 180 total but if you had 2 level 90 Scions it would only count as 90.

It would be more fun reaching level 90 with 7 chars than reaching level 100 with 1 char.... Unless this new Enlightenment gem works better than I think it probably will.

Also, it would be really nice to have months long races that you could only play in 1 hour per day. This way everyone would stand an equal chance, not only the people with the least lives. There would be playtime caps on all the races if it was up to me.

EDIT: I was stoked about the Enlightenment gem at first but the more I think about it the more I hate it. In races, the people without it don't stand a chance against the people with it and finding it is 100% luck.... Unless you make it a quest reward or make it inaccessible in races, but as it is, yuck.
Last edited by Seytin on January 9, 2014 3:15 AM
"
Seytin wrote:
How about a race in season 6 that adds up all of your highest level chars for each class for a total out of 700? So if you have a level 90 Duelist and a level 90 Scion it would count for 180 total but if you had 2 level 90 Scions it would only count as 90.

It would be more fun reaching level 90 with 7 chars than reaching level 100 with 1 char.... Unless this new Enlightenment gem works better than I think it probably will.

Also, it would be really nice to have months long races that you could only play in 1 hour per day. This way everyone would stand an equal chance, not only the people with the least lives. There would be playtime caps on all the races if it was up to me.

EDIT: I was stoked about the Enlightenment gem at first but the more I think about it the more I hate it. In races, the people without it don't stand a chance against the people with it and finding it is 100% luck.... Unless you make it a quest reward or make it inaccessible in races, but as it is, yuck.


The new gem needs that much exp that you most likely just lvl it to lvl 2 in a 1 week and then it doesnt matter much and the thing with the up adding thing seems useless in my opinion
ohhhh dat mings heart..
(Location):PH
I don't feed trolls = Ignore. RNG is like RL events buts its emulated on the game because the game is static unlike in RL which is dynamic.

I can't wait but why does it have to be 7am? LOL
Seed?
IGN: Ignorance_N_Bliss | I offended you apparently opps!
Level 91 - Ranger - Mirror Puncture: 1m DPS | Standard
Level 91 - Shadow - Rainbow Nuker Mjölner Discharge: 1.2m DPS | Standard
Level 82 - Witch - Shatter-chuck Obliteration: 3.6m DPS | Standard
Greetings...

New Player Alert (so forgive me if the answer to this question is somewhere and I simply haven't found it).

When it states
"
Prizes for reaching specific levels and staying alive:
Level 32: 10 Reward Points
Level 27-31: 7 Reward Points
Level 23-26: 6 Reward Points
Level 18-22: 5 Reward Points
Level 14-17: 4 Reward Points
Level 10-13: 3 Reward Points
Level 6-9: 1 Reward Point


Does that mean that you have to be alive at the end of the event, or do receive the Reward Points once you achieve the indicated level.

Thanks.
Until that time...

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