70k DPS | McPillar 1.0.4 - Righteous Fire Build [with VIDEO]

What level i turn it into righteous fire? I never played this build.
around lvl 69 for me

my_gear
☞ @Torgh
MADE IN FRANCE
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Last edited by Torgh on Feb 1, 2014, 3:30:53 PM
"
pelll wrote:
Need some help with reespec, worth to change 30% reduced damage from criticals and 30 hp to 43% inc armour?

the nodes from the start

Maybe keep 30hp (2points) and respec 16% hp?

Spoiler
http://www.pathofexile.com/passive-skill-tree/AAAAAgEAAnEEBwSzBS0MXxJpFE0VIBZvFxwXLxjbGS4dFB8CIWAksCfVJ-0o-imlKk0s6TWSNsU64TwFPC09Xz8nQKBBh0p9SshM_03jTipQUFJTVElVxlhjW69fP2BLZ6BodG6qcXl07XTxeu-ApILHgziD24bRh3aI8YzPj0aUoJeVl_SYrZ2un9-iAKZXpwisWa1Kr2y18rc-uJO53cRYxPbFisauxtjNJs9l0NDUj9gk2mLdDedS52Pr7u8O73zwH_JF8932SPno-tL8S_zF_gr-jw==



i would like to know if you purity of fire is at 5% max fire res ?
☞ @Torgh
MADE IN FRANCE
┌∩┐(◣_◢)┌∩┐ 232691 ┌∩┐(◣_◢)┌∩┐
"
What level i turn it into righteous fire? I never played this build.

65 is the minimum level for this build, since the shield requires 65.
plus, you want to have a lvl 17 purity of fire because of the 3 instead of 2% increased max fire res (and maybe level 17 vitality), leveling this requires some time. by the time I've hit 65, mine were 15,5 roughly. so glad a buddy of mine leveled them for me, so I could start right away.
Last edited by xebtria on Feb 2, 2014, 2:30:35 AM
update eq:
IGN: HardyHard_FireFly

Big thx GGG for this great game :)
Last edited by v1br0 on Feb 4, 2014, 10:25:23 AM
I just found a

since this map has this suffixes:
Monsters are immune to randomly chosen elemental status ailments or stun
Monsters' Melee Attacks apply random Curses on Hit
Monsters reflect Curses

I believe this is not a map very good to run with this build is it?
mainly because of the first one - if they happen to be immune vs fire, I'm screwed.

Am I right?
"
DeadManWalkin wrote:
I just found a

since this map has this suffixes:
Monsters are immune to randomly chosen elemental status ailments or stun
Monsters' Melee Attacks apply random Curses on Hit
Monsters reflect Curses

I believe this is not a map very good to run with this build is it?
mainly because of the first one - if they happen to be immune vs fire, I'm screwed.

Am I right?


delete curse gems and go =)
IGN: HardyHard_FireFly

Big thx GGG for this great game :)
"
DeadManWalkin wrote:
I just found a

since this map has this suffixes:
Monsters are immune to randomly chosen elemental status ailments or stun
Monsters' Melee Attacks apply random Curses on Hit
Monsters reflect Curses

I believe this is not a map very good to run with this build is it?
mainly because of the first one - if they happen to be immune vs fire, I'm screwed.

Am I right?

Nope. You'll fly straight through that map. Everything will die instantly.
But as Vibro says, you should remove your curse gems if they are on auto-pilot (CWDT)
Thanks Guys.
I did infact run it without problems. had a 393% roll. I was surprised that all 6 portals were enough for all the rares that dropped. :D
good to know that this is easily possible.
Do you think this build will get nerfed?

Currently i'm just using Incinerate + EK with this gear:

Spoiler


got 10kdps with incinerate in3rdstage with lmp and got 10-20 dps too with RF.

Should i change?:P
D3 treasure goblins's escape portal is an entrance to Wraeclast

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