Oro's Sacrifice builds?

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SpaceJanitor wrote:
Here is a build I've put together.
http://www.pathofexile.com/passive-skill-tree/AAAAAgABAdwB5wJxA5YEswUtBg4IZwn2FCAUTRRxGDwZLho4G_olrSXfJ-0pTzIJMok1kjboOyhBh0d-SshQR1BQVElXDVfiWGNYr1nzWhpfP2BDYEthIWP9ZU1qk2xGbj1uaW6qcmxyqXTtdud35XgNeu982YKbgwmE2YTviPGMz5BVkzqezZ_LogCkGacwp4SpbqvFrFmsqrXytkG3PrndvSe-ir6nwA_AGsS4xtjSIdJN1I_V7dX42WHi6udS52PsOO8O8B_yL_Pd9kj56P4K

Recently acquired
so I'm in the planning phases.

Will definitely use windscream boots for ele weakness + flammability

For attacks I think there's a few options:

Double Strike (or heavy strike or infernal blow) / Splash / Weapon Ele dmg / Life Leech / Fire pen (or chance to ignite)

Spectral throw / WeD / LMP / Leech / Fir Pen

Flicker strike / multi / WeD / leech / fire pen (or ignite or prolif)

My concern with flicker, which i tested on another character, is that I get a headache after a few minutes :( However with chance to ignite in the mix you do have essentially unlimited frenzy charges.

A question I'm wondering about - would ele. prolif be as effective for Aoe as melee splash? Heavy strike with chance to ignite and prolif would burn everything pretty quickly.
Otherwise, what do you guys think about cleave vs reave for an aoe attack? Maybe with Conc effect?

If you were only going to run life leech on one attack would it be better suited for the single target or aoe attack? this would free up another slot for a dps gem.

Ele proliferation is useless here - burns dont stack, why spend one gem slot for that?

You will want 6-L there, probably, and gems like Flicker+Multi+Chance to ignite+Life leech+WED+Fire penetration (or use curses instead). Since Flicker quickly switches targets, you'll probably burn most mobs in the pack automatically, essentially doing some kind of AoE damage... To sustain mana costs, you'll probably need Blood Magic keystone (without Hatred, it's a viable choice).

Aside from Flicker, you can try to use this to gain charges for discharge, though i doubt that will be viable. The only skill, that obviously benefits exactly from this sword, is Flicker Strike.
IGN: MortalKombat
Molten Strike build guide: https://www.pathofexile.com/forum/view-thread/1346504

There is no knowledge
That is not power
"
MortalKombat3 wrote:

Ele proliferation is useless here - burns dont stack, why spend one gem slot for that?


What do you think elemental proliferation does?
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Novalisk wrote:
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MortalKombat3 wrote:

Ele proliferation is useless here - burns dont stack, why spend one gem slot for that?


What do you think elemental proliferation does?


It spreads each burn, but dont makes them stack. Only the most powerful burn does damage to target, others just expire doing nothing.
IGN: MortalKombat
Molten Strike build guide: https://www.pathofexile.com/forum/view-thread/1346504

There is no knowledge
That is not power
"
MortalKombat3 wrote:
"
Novalisk wrote:
"
MortalKombat3 wrote:

Ele proliferation is useless here - burns dont stack, why spend one gem slot for that?


What do you think elemental proliferation does?


It spreads each burn, but dont makes them stack. Only the most powerful burn does damage to target, others just expire doing nothing.


Alot of burn damage on multiple targets > Alot of burn damage on one target.
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MortalKombat3 wrote:
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Novalisk wrote:
"
MortalKombat3 wrote:

Ele proliferation is useless here - burns dont stack, why spend one gem slot for that?


What do you think elemental proliferation does?


It spreads each burn, but dont makes them stack. Only the most powerful burn does damage to target, others just expire doing nothing.


lol really? I always was under the assumption they would stack as they do in any other game. How shitty is that.
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wlfbck wrote:

lol really? I always was under the assumption they would stack as they do in any other game. How shitty is that.

Sorry, but in this game, degen effects of similar type dont stack. Adder's touch dont stack with Poison Arrow and with Viper Strike, (even if used by different people), because they all are "poison". In same way, ignites dont stack with each other, dont stack with Searing Bond or Fire Trap, because they all are "burn". Punctures also dont stack because they all are "bleed". Only the strongest effect of each category (among all applied to target)is dealing damage (at certain moment), all others are suppresed and literally do nothing but expire.
BTW, not every game allows degen stacking. Sacred2 doesnt, for example. Most games, though allow degen stacking if they come from different sources (Titan Quest, for example). But PoE is different. Degens of same category NEVER stack here.
IGN: MortalKombat
Molten Strike build guide: https://www.pathofexile.com/forum/view-thread/1346504

There is no knowledge
That is not power
Viper strike do stack with other poison sources. Also ignite stacks with other burn sources, just not other ignite source.

http://pathofexile.gamepedia.com/Poison
http://pathofexile.gamepedia.com/Burning
What can never be lent or earned?
Somewhat, that devours everyone and everything:
A tree that rush. A bird that sings. It eat bones and smite the hardest stones.
Masticate every sword. Shatters every shrine. It defeat mighty kings and carry mountains on lightly wings.
What am i?
Last edited by Spysong192 on Dec 16, 2013, 10:11:28 AM
"
MortalKombat3 wrote:
"
Novalisk wrote:
"
MortalKombat3 wrote:

Ele proliferation is useless here - burns dont stack, why spend one gem slot for that?


What do you think elemental proliferation does?


It spreads each burn, but dont makes them stack. Only the most powerful burn does damage to target, others just expire doing nothing.


Elemental Proliferation makes burns from multiple targets stack on top of each other.



I'm using a 3L on Fire Trap with 9k Avg. Dmg on the tooltip. All it takes is one crit fire trap to completely wipe out mobs even in 78 maps with 6 players worth of life since it works like this:

For instance, you have 3 monsters, A B and C who are standing together.
Throw a fire trap which ignites/crits, that has Elemental Proliferation linked, hitting A B and C with the initial blast.
All 3 monsters are now burning.
A takes damage from it's own burn, but also the burn damage from B and C if it's in proliferation range. Same for B and C.

and not even counting the additional damage from the burning ground.

http://www.youtube.com/watch?v=LFwNbGy5Cxg

and...it's the point of Burning Discharge builds.

And regarding Searing Bond and Fire Trap:
http://www.youtube.com/watch?v=oDl0oV50Kx4
"so you can see who has more PvPenis" - Chris Wilson
"Everyone can at least be exposed to Leo's PvPenis" - Chris Wilson
Last edited by Kenzorz on Dec 16, 2013, 12:39:17 PM
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For instance, you have 3 monsters, A B and C who are standing together.
Throw a fire trap which ignites/crits, that has Elemental Proliferation linked, hitting A B and C with the initial blast.
All 3 monsters are now burning.
A takes damage from it's own burn, but also the burn damage from B and C if it's in proliferation range. Same for B and C.


Sorry, It doesnt work like that. They will all burn from the highest burn available to be proliferated. In no way Elem Prolif can enable a target to burn from multiple ignites at a time. The damage is not proliferated, the elemental effect, in this instance burning, is proliferated. It would be reeeeealy OP on large packs.
Last edited by Electrospine on Dec 16, 2013, 1:01:53 PM

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