Trade /stall Feature - Suggestion

Would it be hard to implement a better "hub" feature as in some other games (Similar to Silkroad Online's stalls and market)... Basically, expand the size of the main vendor camps and give us the ability to create stalls to trade our stuff.

When you click the Stall interface a tab appears (similar to inventory/stash). First of all you name your shop EG "WTB Fusing" with a limited number of slots. You drag your armor/weapon or stack of orbs etc and drop them in the slots. In my example I would drag and drop 1gpc into a stall slot on the tab. You then set the prices (in this case 8 Fusings).

You can do this for many items and gears. Once you are happy you click "Open Shop" and the stall appears in the hub town near the vendor.

Players can walk over view your stuff and buy/ trade. In the mean time you will be able to carry on grinding or w/e you want or sit in your shop (it has a private chat box for you and customers only on the stall interface). You can close the shop anytime or it will auto close when all items have been traded.

I've only seen this in Silkroad. Don't know why more game publishers don't implement this stall feature tbh. It works a damn treat if its setup right.

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I agree that a portion of the town environment set up for trading would be very immersive and would be a great way to allow buyers/sellers to communicate. I suspect the challenge lies in having to set up a database to list the items and the various sellers, and all the administration and maintenance that would go along with it.

Instead of stalls and a separate shop interface, I imagine getting more use out of the Social Board that already exists in game.

Imagine if there was another tab on the notice board that was buy/sell, and you could post up items to your own listing on the notice board. It would be a 'craigslist' for Wraeclast (a classified ads online forum). These listings would stay active only as long as you were online, and once you logged off the listing would disappear. It could use the item insert mechanics like the chat channel, and it can use the party creation mechanics of the board.

It would be self administrating and consume less resources because once the player logged off, it would clear the board like parties get killed when the last member logs off.

Buyers won't have to scroll through pages and pages off listings from offline sellers. Sellers will be online and interested buyers can negotiate and meet up for trade with the trade interface. Clean and simple, I think.
"We were going to monitor the situation but it was in the wrong aspect ratio."
It can't be that costly or difficult if the Korean grindfest games have it. A list on the board as you say would also work.

With trading being so difficult and time consuming especially with a non gold economy, we definitely need something.

The shop interface I mentioned closes (and removes items back to stash)when:

a) You log off
b) You sell up
C) You close it.


Garr0t, your idea would work too but that is more like a simple interface to kick things off with.

People will hate me for saying this, but my idea could give GGG another source of income (to compensate for an extensive feature). For example, they are only going to sell cosmetic items so why not sell "Stalls" via the shop or sell cosmetic upgrades such as different looking stall decorations or extra slots etc)

Example images:

Stall Interface
Spoiler


How the stalls look in the world everone

Spoiler


The only problem (if you can call it that) with the above example images is that your char was unable to do anything while the stall was open.
I like this idea, its kinda similar to Ultima online market system. You have your npc vendor, put stuff on him to sell. You also pay some currency to him for his job. Vendors used to be in either towns or market areas.
ign: Grandpa_From_Graveyard
I don't think GGG wants automated vendoring of any kind, but if none of this is automated, sure. Though, I don't think it's an issue of it being "hard" - you have to realize it's an issue of priorities. GGG isn't Blizzard. They don't have "those guys" - you know - the guys who have nothing to do? And they get to do something to busy themselves? GGG doesn't have those guys. Mark worked all over the Holidays because... he needed to. They have a lot of stuff to do. This idea is one of many they may wish to implement after release.
My Keystone Ideas: http://www.pathofexile.com/forum/view-thread/744282
Thanks.

I wouldn't say I need this feature in by the time open beta comes, but for them to at least consider it.

Why wouldn't they want an automated feature ? I don't see the problem providing they limited the stall slots so you can only sell so many. 10 items and an expansion pack from the shop to boost it to 15 and thats the MAX (that's just an example)

It's just as much a benefit to us as it would to GGG. It takes away the tedious nature of chats sales for the players while giving you a nice way to sell stuff but also gives GGG another cosmetic cash generator (Stall slot pack, Stall appearance packs, Decorations).

PS.

Economy and Trade are key features and should be a priority!
Last edited by CraigofOldham#6363 on Jan 17, 2013, 3:20:46 PM
I dont really see why offline trading is that bad. After all, the trading that is going on in forums is kinda offline too.
But as mentioned, there must be some limits like 10 items per account can be on sale at one time or something.
I recall this system from Ultima Online and it was not ruining the game. You go from vendor to vendor in a mall or town and look for the gear you need. The better place for a vendor - the more its owner has to pay for rent.
ign: Grandpa_From_Graveyard
Sounds too much like an auction house. I'm fine with the way it currently is.
"
montrey16 wrote:
Sounds too much like an auction house. I'm fine with the way it currently is.


Nah it's nothing like an AH at all, far from it. All prices would still be based of PoEex.info and w/e items currently sell for would remain the same. There won't be any manipulation as with actual AH in other games due to the game having broader range currency that just items/gold. With PoE currency, I highly doubt you'll have people who have endless amount of each type of currency to buy a lot of good items and manipulate there prices because everything will be traded for different things.

EG. I have a some a 5L lvl 59 armour piece and I sell it X amount of Regal and some other guy next to me happens to be selling a similar item, his price will be similar but he may want a different item as payment.

Chat sales means too much spam and time and forum sales means your post is likely going to get lost and buried in no time.
This is a pretty common feature among MMOs.

PWI (Perfect World International) has a feature called 'cat shops' where you can go into a trade interface mode where your character turns into a hello kitty doll on a pole and people can buy and sell from you. While in this mode you can't really do anything at all...not even move.

UWO (Uncharted waters online) has a player bazzar feature. You can sell (and only sell) a limited number of items by setting up a bazzar. You can move & sail around but most ppl looking to buy and/or sell are in the larger cities anyways so you are more or less tied down there also.

UWO also has a clan shop type of thing where each member can sell up to 3 items. You leave the items with the NPC and they can be browsed and bought by players at that port, leaving you free to play the game or do whatever.

Both the above methods are pretty clumsy and very time inefficient. If you force players to have to choose to either be selling things or playing the game, people without a lot of time will feel cheated.

On the other hand, if you provide people with too easy of a trade interface you will have an auction house style debacle where people will just gear up there instead of finding what they need.

TL;DR

Trading needs to be made a little easier in this game but no AH plz.

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