What is Sufficent dps/ehp for end game?
Your stats are find for almost all content, though. Specific mods or bosses require changes, but otherwise, you should be good.
[3.22] 💀The Grim Reaper💀 - Hexblast Poison Mines Assassin https://www.pathofexile.com/forum/view-thread/3347191 [3.22] ❄️⚡CantripN's Hadoken! - Lightning Conduit / Crackling Lance / Arc Permafreeze⚡❄️ www.pathofexile.com/forum/view-thread/3229590 Last edited by CantripN on Dec 5, 2013, 8:41:40 AM
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" You use only lazy players in your scenario. Monster Damage: 8000 Player Armor: 0 Player knows there is a boss fight and is a melee (otherwise he won't facetank). He has 7 end charges on, additional he curses him with a midrange enfeeble Damage reduction 35% from charges, 30% from curse 8000 -> 4450 you survive this even without armor With 15.000 armor you get 3570 (you have Lifeleech and a potion?) With 50.000 armor you get 2380 (laugh about this hit) So with preparation you can facetank this, 7 charges and a enfeeble gem are not that expensive. Another thing is if you should facetank this... | |
I totally agree with you.
Though, not all builds are spec'd towards max endurance charges. Enfeeble + granite + endurance charges can get you close to 90% damage reduction. Though it is capped at 95% if I am not mistaken. I assumed lazy player / not paying attention and still be able to survive. => PAY 100 exalts for legacy Kaom's => Profit :)) Or better yet, get 10 exalts worth of gear and pay attention :) | |
" Assumption it is... I am in above average but I don't consider it "good" gear by any means. I have 5500 life. People in amazing gear (with kaoms) ave hitting 8500 - 9500 with the current Kaoms.. The biggest thing to discriminate between is "how much life do I need for my league?" I know people in domination do not want to die at high level.. but they can still sacrifice dying because they don't lose their char. High level people in Nemesis don't want to die because they lose their hero to standard. Currently I'm level 85 ranger in nemesis doing 72 - 74 maps with a little above 5500 life and 45% dmg reduc (~55% with end charges) and I still get hit pretty hard by phys hits. I would just get as much life as you can and still be able to do damage that is noticeable. I know people want GODLY dmg.. but if you don't want to die, it is not possible to obtain amazing DPS and have amazing survivability. Last edited by NeOZealouS on Dec 5, 2013, 10:30:27 AM
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" Not quite true. Getting good DPS while having good survivability is very doable. Just takes creativity. For example, the fact you have 5.5K doesn't really help you. More armor so you get to 85-90% reduction, a , Arctic Armor, MoM, clever use of CwDT, lots of other ways to lower damage. Block helps a TON. At some point, more life just isn't add as much EFFECTIVE LIFE as other means. Some things in this game aren't beatable with raw LIFE. [3.22] 💀The Grim Reaper💀 - Hexblast Poison Mines Assassin https://www.pathofexile.com/forum/view-thread/3347191 [3.22] ❄️⚡CantripN's Hadoken! - Lightning Conduit / Crackling Lance / Arc Permafreeze⚡❄️ www.pathofexile.com/forum/view-thread/3229590 Last edited by CantripN on Dec 5, 2013, 10:33:15 AM
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