Curse immunity map Affix hurts skill diversity
With the prevalence of auras and CODT setups curses have gone from underused to nearly non existent.
this issue is worsened by the addition of the curse immunity affix which makes this aspect of poe almost worthless. Remove curse immunity from map or double its quantity in addition to having it double the effect of curses against players. Bosses are already hard enough after the curse resistance buff but this is taking it too far and imo one of the worst design choices since the purity nerf. IGN: Arlianth
Check out my LA build: 1782214 This thread has been automatically archived. Replies are disabled.
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" Simple question: When do curses kill things? Answer: They don't. Instead of crying "NERF! NERF! NERF!", perhaps you should try playing the game and finding a way around the "curse immunity problem"? Curses are rather nice, but I have yet to see the make or break a build. Your damaging abilities make your build. Why? Curses only increase the effectiveness of something or decrease the effectiveness of something for an enemy. Your damaging abilities kill your enemies and, if applicable, grant any life/mana recovery. TLDR: L2P. |
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" Grab a few lightning thorns spectres to add on more damage, use punishment, add on vulnerability (to make it more efficient) and surround stuff (such as kole) in a endless amount of skeletons... can even stack with spiked shields and necro aegis + minion instabiliy to make it more efficient. Can kill melee mobs with ease using curses. Last edited by Jiero#2499 on Dec 2, 2013, 8:42:10 PM
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" Note that the curse only makes it easier. It does not kill them. Learn to read. |
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" Punishment being able to kill physical damage using mobs without the need for other support skills (they just add efficiency to make it worthwhile) as it reflects their own damage back to them, you said curses can never kill no matter what and that is false. Having supports to make a skill more effective is typical in this game anyway. Boring? yep, but still possible so learn to read? Last edited by Jiero#2499 on Dec 3, 2013, 12:11:47 AM
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I don't like map affixes with "cannot" in them. I don't like No Regen, I don't like Unwavering, and I don't like Hexproof. Now, would I be okay with "% less Regen" and "% more Monster Stun Threshold" and "% reduced Effect of Curses on Monsters"? Hell yes I would. Probably even if the percentage was kind of brutal, like 60-80%. Because although I do like the idea of certain builds being much weaker against certain maps, I'm not a fan of elements of builds being utterly and completely nullified by certain maps.
When Stephen Colbert was killed by HYDRA's Project Insight in 2014, the comedy world lost a hero. Since his life model decoy isn't up to the task, please do not mistake my performance as political discussion. I'm just doing what Steve would have wanted.
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Neph - please refer to my suggestions for improvement: https://www.pathofexile.com/forum/view-thread/661912
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" ...and it would take forever for Punishment to kill some mobs. I didn't include this because it reflects so little damage for how much you will take. Perhaps you should read between the lines and learn to play and not tell me to learn to read. You are the one who needs to. P.S. If you know of a possible Punishment build, please, by all means, link it for me so I may stand corrected. Until then, learn to read. |
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" TLDR: Learn to be less obnoxious. A build is more than numbers - it is flavor as well. If you make a build that focuses on fire damage, you can always deal fire damage, even if you deal it with reduced effectiveness. So if I make a build that focuses on curses, I want to be able to apply my curses to every damn freaking mob in the game, even if with reduced effectiveness. It has been suggested to replace "Curse Immune" with "Can have 1 less Curse". That makes the mob effectively "Curse Immune" for builds that can only place 1 Curse at a time, while weakening (but without ruining the whole theme) builds that can place more than 1 Curse at a time. Still, I prefer "reduced effectiveness". Forum Warrior - Why are you creating a thread about this subject? Use Search! Also Forum Warrior - Nice necro. Last edited by Nurvus#6072 on Dec 3, 2013, 1:29:05 PM
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Then roll the map without it. Goodness gamers these days arent what they used to be. All this whining about game mechanics. First its Desync then its reflect then come the cwdt nerfs now curse immunity. L2P and deal with it.
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