1.0.2 Microtransaction Videos and Damage Over Time Changes

Previously, modifiers to damage dealt only applied to damage on hits unless they specifically said otherwise (for example, Increased Burning Damage).

As of 1.0.2, generic modifiers to damage dealt will now apply to damage over time that your character causes. Damage over time is not spell damage, nor attack damage, so modifiers specific to those types will not apply. Non-specific "increased damage" modifiers will apply to damage over time. Type-specific modifiers will apply as well. For example, "increased fire damage" modifiers will apply to fire damage over time.

Modifiers based on how the damage is dealt will apply as appropriate - for example, increased area damage and increased projectile damage will both apply to the poison clouds from Poison Arrow, as it fills an area and is an effect of a projectile.

Viper Strike can be supported by Melee Splash, now that the damage penalty also applies.

Damage conversion does not apply to damage over time.

The changes in this patch apply to most damage over time in the game (i.e. both players and monsters).

One exception is that damage increases will not apply to damage over time that you cause on yourself. For example, having 100% increased damage won't make the chaos damage over time from Blood Rage more powerful.

Note: This is a functional change to Righteous Fire. Previously this skill did increase the burning damage on you by your increased burning damage modifiers. Increased burning damage will still affect the burning on enemies.

Magic, Rare and Unique monsters have a damage bonus built into their rarity - this will now also apply to any damage over time they cause.

On-hit effects do not apply to damage over time.
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Last edited by Chris on Nov 26, 2013, 12:10:04 AM
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TehChipdip wrote:
Your Seraph and lightning bat links both lead to the Seraph microtransaction!


Fixed, thanks :)
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"Burning Damage" means the same thing as "fire damage over time". There is no distinction between the two, we just give fire damage over time a fancy name because it sounds better.
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mojoz wrote:
Feels like the DoT buff is a stealth nerf to Mind Over Matter given degen applies straight to health.

Is there any reason philoshically that MoM shouldn't protect you from DoT?


Because Mind over Matter protects you against damage when hit. DoTs don't hit you, they directly remove health from your health pool, bypassing MoM this way.
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Soranor wrote:
A few patches ago IIR/IIQ started working for dot except for gems. Gems will be working too in 1.0.2.
No, IIQ/IIR on gear have always worked with DoT. The gems will work with DoT in this patch, but this is unrelated to the changes to damage scaling - it's a completely separate change involving special handling for those supports that I put in to go through at the same time, not a consequence of the changes.
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VGPat wrote:
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Chris wrote:
...


Out of curiosity will this also bring about a Fix to Ranged Attack Totem not being able to use Poison Arrow?

And if so, does this also mean that the generic "Totem Damage" Nodes in the Skill Tree would apply to a buff to the Chaos Damage from Poison Arrow? If so, this could open up an entire new avenue for two lesser used skills.
Yes and Yes.

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