[Nemesis]Remote mine/Trap/Mana Shield/Eldritch Battery/Iron reflex Scion Build
hey guys, just wanted to share with you and get some feedback on a build I made!
edit:(see down for change) http://www.pathofexile.com/passive-skill-tree/AAAAAgAACGcVIBg8GNsc3B6UKk0s6S2oNZI_J0GHRitGcUrITipOm1uvW7tuqm-ecFF08X6wf8aCHoMJhTKIQojxkyeTOqw_rFmxkLQMtfK3PrfWvSfBxcpK2FTbC9tZ3FfdDedj-ej-CuGIHar-ScM6Vi2sf5u1GYr7Cfba7BjDbY_62-cyGLMDb7xTMabnEZYOSOOE7hUe8Ld1tkFqk9XtwA_STb6nbmnEuNX4hNkl3xv6pBllTUd-q8X8xWegh3ZKfadcSVHyRTrhpldN4_6PBndJOzZ7tKOdqmKs1p0vnRbzJjw= This build uses the really good synergy between remote mines and traps, there are sick passives on the tree like saboteur which gives us 40% more damage (20 mine 20 trap) and expeditious munitions (36% more damage and 8% cast speed), the goal is to take most of them. thats for the offensive part of the build, for defense I plan to use mana shield (30% absorb damage) combined with eldritch battery to get a really high mana regen (mana regen is very valuable to this build) so you can run a permanent max level arctic armour (like ziggy build) I'm level 41 for now and do already mad damage, but since I went for offense first im really not that tanky for now since i dont have IR and MS yet, but I already have 100 mana regen/s and can run artic armour lvl 7 Gear: You'll need the sunblast belt which is a really cool unique for trappers (around 10c) rest of the gear is classic spell stuff -weapon: you want spell damage, cast speed and mana regen -shield: life mana regen spell damage and resist if possible -neck: mana regen, cast speed, spell damage, life -rings:mana regn, life, resist, cast speed Armor/ES stuff for the rest of the gear with life resist and mana My stuff lvl 41: , rest of the gear sucks ass^^ Skills: -weapon 3-link lightning warp-faster casting-reduce duration -shield 3-link discipline-clarity-reduced mana -gloves (cast when damage taken combo) -boots 4 link enfeeble-conductivity-elemental weakness-faster casting I think my main skill will be lightning trap but I really love cold snap remote mine trap too, they do crazy damage so for now I only have 4-link but the 5link will be : lighning trap-remote mine-quality added lightning(to shock)-multitraps-faster casting (multiple traps lightning trap dps : 450 for now (sick) For single target I can use a bear trap but not link with remote mine as you cant aim with mine and even though remote mine boost its damage by 1.5 its a pain in the ass to kill bosses like that bear trap-faster casting-added fire And the skills ive been playing with are cold snap-remote mine-trap-added cold or concentrated effect wich have a sick dps (1200dps cold snap lvl 41) and fire trap with remote mine-added cold-added light which have roughly the same dps as the cold snap! I dont know what Im gonna use for late gameyet, we'll see hope you guys enjoy this build! Muaddib Last edited by Muaddib81 on Nov 26, 2013, 9:38:35 AM
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Holy cow this build is very similar to mine. I can personally say that lightning trap and remote mine with the node high explosives (10%penetration X2) is stupid OP. you can get like 55 lightning penetration if you use the lightning penetration support gem. This leaves a max res mob at 20 light res!
Right now I'm lvl 76 on nemesis and it works great. IGN: Beardedwizzard
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Changed the build a bit since I realised volatile mines is worthless, so I thought the best thing to do was to get 20% les mana reserved and 16% increased aura buff for only 7 points, now in end game ill be able to run 3 auras (two 60%), clarity, discipline (if not enough mana regen), haste or grace
http://www.pathofexile.com/passive-skill-tree/AAAAAgAACGcVIBg8GNsc3B6UKk0s6S2oNZI_J0GHRitGcUrITipOm1uvW7tuqm-ecFF08X6wf8aCHoMJhTKIQojxkyeTOqw_rFmxkLQMtfK3PrfWvSfBxcpK2FTbC9tZ3FfdDedj-ej-CuGIHar-ScM6Vi2sf5u1GYr7Cfba7BjDbY_62-cyGLMDb7xTMabnEZYOSOOE7hUe8Ld1tkFqk9XtwA_STb6nbmnEuNX4hNkl3xv6pBllTUd-q8X8xWegh3ZKfadcSVHyRTrhpldN4_6PBndJOzZ7tKOdqmKs1p0vnRbzJjw= Muaddib
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http://www.pathofexile.com/passive-skill-tree/AAAAAgABBS0GdwhnDkgRlhUgGDwY2xmGGYoajxzcHaoelCFgJDwppSpNLOktqDIYNZI2ezrhPydAoEWWRitGcUk7SVFKfUrITeNOKk6bUEJTMVYtWm1br1u7XfJgS2egbqpvnm-8cFFwUnC7cNV07XTxeu99W36wf8aCHoMJhTKHdohCiPGMNo_6ks2S85MnkzqbtZ65oi6mV6bnp1ysP6xHrFmsf7GQswO0DLSjtfK3dbfWvSfAUcHFwzrKSthU2wvbWdvn3FfdDeGI44TnY-ss7BjuFfId8kX22vno-wn8xf4K_o8=
I twiked your skill tree a bit(more resists, took more evasion nodes, got rid of the node armor near duelist and grabed Iron Reflexes, reduced maybe 20% hp for some crit, since u wont have to wory about reflect using mines/traps and also took less reserved mana nodes so u can have a better mind over matter "shield" wile spaming traps) |
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Yeah thats a nice build too, I think I prefer it that way though :
http://www.pathofexile.com/passive-skill-tree/AAAAAgABBS0GdwhnDkgRlhUgGDwY2xmGGYoajxzcHaoelCFgJDwppSpNLOktqDIYNntAoEWWRitGcUk7SVFKfU4qTptTMVYtWm1br1u7XfJgS2egb55vvHBRcFJwu3DVdO108XrvfVt-sH_Ggh6DCYUyh3aIQo_6ks2S85MnkzqbtZ65puenXKw_rEesf7GQswO0DLSjt3W31r0nwFHBxcM6ykrYVNsL21nb59xX3Q3hiOOE6yzsGO4V8h322vno-wn8xYPb_EvOcWwWnapirNadfjOkkROejDZVSyaVPydKyA== Didnt even see on the tree the mana reserved node you took :D, thx for that!! Id have to respec a lot if i want to try it Muaddib
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I wanna try it now damn you^^
Dont know if 218% is enough life though +40 to Strength +180 to Dexterity +200 to Intelligence +140 to maximum Mana +72 to maximum Life 140% increased Mana Regeneration Rate 36% increased Spell Damage 72% increased maximum Mana 2.5% of Life Regenerated per Second 10% increased Attack Speed 6% increased Cast Speed 6% increased Movement Speed 16% increased effect of Auras you Cast 25% reduced Mana Reserved 146% increased Evasion Rating 113% increased Trap Damage 113% increased Mine Damage 17% increased Trap Throwing Speed 17% increased Mine Laying Speed 212% increased maximum Life 12% increased Radius of Auras 12% increased maximum Energy Shield 15% increased Energy Shield Cooldown Recovery 60% increased Critical Strike Chance for Spells 110% increased Critical Strike Chance Converts all Energy Shield to Mana Can set up to 1 additional trap Can set up to 1 additional remote mine 24% increased Evasion Rating and Armour +22% to all Elemental Resistances 20% increased Critical Strike Multiplier 40% increased Critical Strike Multiplier for Spells 10% increased Trap Trigger Radius 10% increased Mine Detonation Radius 20% increased Lightning Damage 5% Chance to Shock Trap Damage Penetrates 10% Elemental Resistances Mine Damage Penetrates 10% Elemental Resistances Converts all Evasion Rating to Armour. Dexterity provides no bonus to Evasion Rating When Hit, 30% of Damage is taken from Mana before Life Traps cannot be Damaged for 5 Seconds after being Thrown Mines cannot be Damaged for 5 Seconds after being Placed +40% Energy Shield Muaddib Last edited by Muaddib81 on Nov 29, 2013, 9:04:43 PM
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http://www.pathofexile.com/passive-skill-tree/AAAAAgABBS0IZw5ID8QRlhOeFSAYPBjbGYYc3B6UIWAkPCaVJ6kppSpNLOkt
qC9vMZ4yGDWSNns7fD8nQKBFlkYrRnFJO0lRSn1KyEwyTeNOKk6bUzFVS1YtWm1apl uvW7td8l76YEtirGegbqpvnm-8cFFwUnC7cNV07XTxeu99W34zfrB_xoIegwmFMod2iEKI 8Yw2j_qSzZLzkyeTOp2jnaqeuaKjpJGmV6bnp1ysP6xHrFmsf7GQswO0DLSjtf K3dbfWuMq9J8BRwcXDOspK1p3YVNkT2wvbWdvn3Ffcx90N4oDjhOss7hXyHfno_Kv8xf6P After looking at your build again I came up with this It is suposed to use only lightning traps as a helper to shock targets, using lightning trap, elemental proliferation, multitrap, and some other ge, ( light pen, critical strike gem, I still didnt think it trough) As main skill it uses Ethereal knives (fire traps are a bit low damage for me after patch with burn damage so i dont think its a good idea to go that way). Linked to EK would be trap, multitrap, faster projectiles, added fire damage and 6º link u could go any gem, my sugestion is crit multiplier/crit change gems. Auras: grace and clarity max level linked with reduced mana. With the diferent paths the build takes, u will get diferent stats (str/dex/int) along the way and it will make it easy to have a easier time costumizing the build. Also it will be possible to run a 20/20 artic armour all the time at end game if the crit part of the build is left for the last levels. This build would have the folowing stats: +110 to Strength +190 to Dexterity +190 to Intelligence +135 to maximum Mana +125 to maximum Life Evasion Rating: 53 +3 Maximum Endurance Charge +3 Maximum Frenzy Charge +3 Maximum Power Charge 4% Additional Elemental Resistance per Endurance Charge 4% Physical Damage Reduction per Endurance Charge 5% Attack Speed Increase per Frenzy Charge 5% Cast Speed Increase per Frenzy Charge 50% Critical Strike Chance Increase per Power Charge 140% increased Mana Regeneration Rate 30% increased Spell Damage 72% increased maximum Mana 2.5% of Life Regenerated per Second 10% increased Attack Speed 6% increased Cast Speed 6% increased Movement Speed 158% increased Evasion Rating 108% increased Trap Damage 108% increased Mine Damage 14% increased Trap Throwing Speed 14% increased Mine Laying Speed 232% increased maximum Life 185% increased Critical Strike Chance 5% reduced Mana Reserved 90% increased Critical Strike Multiplier Traps cannot be Damaged for 5 Seconds after being Thrown Mines cannot be Damaged for 5 Seconds after being Placed 26% increased effect of Auras you Cast 60% increased Critical Strike Chance for Spells Converts all Energy Shield to Mana Can set up to 1 additional trap Can set up to 1 additional remote mine 24% increased Evasion Rating and Armour +22% to all Elemental Resistances 40% increased Critical Strike Multiplier for Spells +20 to Evasion Rating 12% increased Projectile Damage 20% increased Lightning Damage 10% increased Trap Trigger Radius 10% increased Mine Detonation Radius 5% Chance to Shock Converts all Evasion Rating to Armour. Dexterity provides no bonus to Evasion Rating Trap Damage Penetrates 10% Elemental Resistances Mine Damage Penetrates 10% Elemental Resistances When Hit, 30% of Damage is taken from Mana before Life 12% increased Physical Damage +38% Energy Shield +22% increased Melee Physical Damage +380 Accuracy Rating Last edited by halffull90 on Nov 30, 2013, 2:22:34 PM
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