Dec 18: 1h Solo Cut-throat

This event doesn't actually have any prizes! We don't have a good way of tracking player kills in a fair way, and prizes for leveling up just encourage players to rush through the game away from the awesome cut-throat combat.

The primary purpose of this event is to test what Solo cut-throat is like. Previously we've run events with partying enabled, but that encouraged large death-squads. Under these rules, the death-squads can exist, but because they can't be in a party, they can hurt each other with friendly fire. If one of them turns their back for a moment, their temporary allies might kill them and take all their items.

I've pasted the rules from previous cut-throat leagues below:
  • This is a separate short-duration league that has its own stash (as usual). At the end of the event, characters and stashed items will be moved to Default.
  • There's a PvP damage multiplier because players start with a lot more life than they do damage. This multiplier will be adjusted substantially based on feedback from this event and others.
  • Players are hostile by default to players who are not in their party.
  • You can ctrl+click on the entrance to an area to use the Instance Management screen to manually enter any other player's instance of an area.
  • Cut-throat instances can hold a maximum of 12 players.
  • This test is not a hardcore league. When you die, you lose the normal experience penalty for your difficulty plus 30% of your current level. You also drop all inventory and equipped items. Your flasks, skill gems (even ones in your inventory) and quest items are not dropped.
  • If you were killed by another player, your lost experience is split among their party.
  • If you attempt to abruptly leave the game in a non-town instance, you have to wait 5 seconds and are unable to move or use flasks.
  • The grace period of invulnerability upon entering an area is 10 seconds. This should start once the player is mostly done loading.
  • Non-partied players only show up on the map if they're nearby.
  • There are no notifications for players joining or leaving areas.
  • Portals cannot be used until they have been up for five seconds.


In addition, the standard league rules apply, where applicable.
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Last edited by Chris on Dec 11, 2012, 3:53:49 AM
I can promise that we'll run more of these (or similar ones) the following week.
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