HOUSTON WE HAVE A PROBLEM GAME BREAKING BUG

cool stuff.

too bad was on Standard
http://poestatistics.com/users/seibar/
None of these items should be allowed to be kept. it is obviously a bug and unintended to work this way.
"
kamil1210 wrote:
and all of them are crap worth less than alch... no! over 50 exalts worth of uniques at least

glad this is softcore not nemesis/domination


Think I saw a Dyadus or so...

But yeah, it has been stated that uniques are rolled Quality (unique first)and then the item. With this "experiment" we can see that rolling a good unique out of the unique roll is around 1/300 or so - rough.
seems to me, someone finally found a way to hack a PoE server.
gg.

one of the obvious weaknesses of making an online-based "competitive" game.

I suddenly remembered one of the main reasons, why I hated MMOs.

time to get back to my offline games, where you can cheat if you want to, and no one would give a fuck, because it won't give you any advantage or break any "economy".
Alva: I'm sweating like a hog in heat
Shadow: That was fun
glad to see they worked out the loot problem upon release lol
I wonder if something like this is possible with the Nemesis mod that turns nearby dead monsters into apparitions.
"
johnKeys wrote:
seems to me, someone finally found a way to hack a PoE server.
gg.


So they hack it and then stream it so everyone knows? Including Chris who was in the stream?

Nice.
That's crazy and awesome :D
Pelerin of Wraeclast
Huh. That's cool.
How to make a build: http://www.pathofexile.com/forum/view-thread/510084
Current guides: N/A
Holy s... :)

On a sidenote, I met my first pack ever of wealth mobs last week in A3 merciless: a bunch of 7 or 8 magic arcmages.

Well, I wasn't impressed by the drops: a pile of crappy blues and 2 rares that I vendored.

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