Help Determine Increasesd Item Rarity Mechanics!
"No, rarity is not a numerical value. There are four rarities in the game: Normal, Magic, Rare, and unique. "rarity" is not some hidden number that causes these and unspecified thresholds, it's simply the property of being one of these rarities. Unique is not an exception, it's a rarity like any other. Any arbitrary drop has a certain chance to be upgraded to magic, any drop that does has anohter chance to upgrade to rare, and any rare drop then has another chance to upgrade to unique. IIR increases the first chance - the chance an item will drop as (at least) magic. By doing so, this has a knock-on effect on the other rarities - if twice as many items drop as at least magic, and N% of magics upgrade again to rare, then, twice as many items will drop as rare, since the same n% is applied to a greater number, and the same again for uniqe. | |
" No, the rarity is decided first using the method Mark described. | |
" Actually, it hasn't worked like that for some time. It currently rolls for Unique first, then if that fails, it rolls for Rare, then Magic, etc. +IIR is applied to every roll (with diminishing returns). Code warrior
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" It rolls rarity first, because if it rolls Unique it handles that differently (not caring about base type). If it isn't Unique, then it rolls a random item "normally". If that item doesn't care about rarity (e.g. currency) then the rarity is ignored. " It's a seeeeecret~ :) Code warrior
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