Specifics on Lightning Coil mechanics?

hi,

my questions are about the "40% of physical damage taken as lightning damage" line.

1) suppose you take physical damage while you have endurance charges, armor, and are cursed with vulnerability. all of these affect incoming physical damage - do they affect the portion that's converted to lightning? and for the purposes of the armor damage reduction formula, what is the incoming damage?

2) can physical crits shock?

thanks!
1)
Now I'm not 100% sure about that but it says 'physical damage taken as lightning'.

So it would mean the conversion happens at the stage where damage is supposed to be removed from your health.
eva checked, dodge checked, block checked
damage compared vs armor to get physical mitigation, endurance charges added to that
physical damage reduced by resulting physical mitigation
40% converted to lightning
lightning part reduced by lightning resist
both parts substracted from health.

See, the difference isn't too big in both cases, it's just that the second one has a bigger potential to shock you.

Conversion after mitigation
1000 damage blow versus 12k armor
physical mitigation is 50% + 20% from five endurance charges
you would take 300 damage, 40% gets converted to lightning is 120 lightning damage
lightning gets reduced by 75% lightning resist to get 40
You take 180 physical and 40 lightning

Same situation, conversion happens before mitigation
1000 damage gets split into 600 physical, 400 lightning
armor now reduces damage by 62,5% + 20% from charges
you take 105 physical
400 lightning gets reduced by 75% to get 100
You take 105 physical, 100 lightning

2)
Yes, the lightning part would be able to shock you on heavy hits but I really doubt it would last too long.
Wish the armchair developers would go back to developing armchairs.

◄[www.moddb.com/mods/balancedux]►
◄[www.moddb.com/mods/one-vision1]►
Last edited by raics on Sep 25, 2013, 6:55:21 AM
um, yes, but i'm not looking for hypothetical worked examples, i'm looking for someone who actually knows the answer. 100%.
Yeah, I was fairly sure you aren't but I was bored so there it is. Well, at least I'm 100% sure a physical hit will shock you if you wear that thing and it does enough damage.

Why don't you try the unique thread, last ten pages or so are about that unique, most of it is guessing if it's good or bad but you might find some info. Or try to find such info for Cloak of Flame, it uses the same mechanics.

http://www.pathofexile.com/forum/view-thread/475284/page/89
Wish the armchair developers would go back to developing armchairs.

◄[www.moddb.com/mods/balancedux]►
◄[www.moddb.com/mods/one-vision1]►
Last edited by raics on Sep 25, 2013, 2:09:19 PM
All modifiers to the type of damage taken apply before that damage is mitigated. Otherwise they wouldn't do anything.
"
Mark_GGG wrote:
All modifiers to the type of damage taken apply before that damage is mitigated. Otherwise they wouldn't do anything.


They could work like other forms of conversion, and apply both types of mitigation.
Face it, all of your suggestions are worse than this idea:
http://www.pathofexile.com/forum/view-thread/657756
No, they could not. There's a reason that changing the type of damage taken is not described as a conversion - it's a fundamentally different thing from damage conversion.
Mitigation - particularly armour - can't work like that.
Last edited by Mark_GGG on Sep 25, 2013, 10:31:40 PM
"
Mark_GGG wrote:
All modifiers to the type of damage taken apply before that damage is mitigated. Otherwise they wouldn't do anything.


Ah, in that case wouldn't it be more appropriate to word it as "enemies deal 40% of physical damage to you as lightning".

'Damage taken' suggests the part that gets removed from your health.
Wish the armchair developers would go back to developing armchairs.

◄[www.moddb.com/mods/balancedux]►
◄[www.moddb.com/mods/one-vision1]►
"
Mark_GGG wrote:
No, they could not. There's a reason that changing the type of damage taken is not described as a conversion - it's a fundamentally different thing from damage conversion.
Mitigation - particularly armour - can't work like that.


yay, thanks for the response!

"
raics wrote:
Yeah, I was fairly sure you aren't but I was bored so there it is. Well, at least I'm 100% sure a physical hit will shock you if you wear that thing and it does enough damage.


believe me i'm bored too...
Spoiler
>>> ar_factor = lambda hit,ar: 12*hit/(ar+(12*hit))
>>> res_factor = lambda res: 1 - res
>>> f = lambda hit, ar, res, conversion, vuln: hit*conversion*res_factor(res)+(.
6*hit*ar_factor(.6*hit,ar)*(1.32 if vuln else 1))+(.4*hit*res_factor(res))
>>> f(1000, 0, .80, 0, 0)
680.0
>>> f(1000, 0, .55, 1, 1)
1422.0
>>> f(1000, 1000, .55, 1, 1)
1325.4146341463415
>>> f(1000, 2000, .55, 1, 1)
1249.8260869565217
>>> f(1000, 5000, .55, 1, 1)
1097.4098360655737
>>> f(1000, 6000, .55, 1, 1)
1062.0
>>> f(1000, 10000, .55, 1, 1)
961.5348837209302
>>> g = lambda hit, ar, res, conversion, vuln: hit*conversion*res_factor(res)+(h
it*ar_factor(hit,ar)*(1.32 if vuln else 1))
>>> g(1000, 10000, .55, 1, 1)
1169.9999999999998
>>> f(1000, 10000, .55, 1, 1)
961.5348837209302
>>> f(1000, 20000, .55, 1, 1)
839.6470588235294
>>> f(1000, 15000, .55, 1, 1)
886.8648648648648
>>> f(1000, 10000, .55, 1, 1)
961.5348837209302
>>> g(1000, 20000, .55, 1, 1)
945.0
>>> g(1000, 15000, .55, 1, 1)
1036.6666666666665
>>> g(1000, 15000, .8, 1, 1)
786.6666666666665
>>> f(1000, 10000, .8, 1, 1)
611.5348837209302
>>> g(1000, 25000, .8, 1, 1)
628.1081081081081
>>> f(100, 10000, .55, 1, 1)
68.31940298507462
>>> g(100, 25000, .55, 1, 1)
51.04580152671755
>>> f(2000, 10000, .65, 1, 1)
1914.8196721311474
>>> g(2000, 25000, .65, 1, 1)
1993.061224489796


umm yeah i'm a dork.
Last edited by lilithdies on Sep 26, 2013, 6:10:18 PM

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