Long cooldowns to diversify combat?

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enkidu44 wrote:
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fsg wrote:


10 sec cooldown skills have no place in an ARPG however.


Why? Seem's like an arbitrary statement. D3 has plenty of skills like that, so does Torch2.
and how good was d3? all builds revolved around abusing mechanics to get rid of the retardedly long cooldowns. Torch2 has a few skills with longer cooldown, but most of them are skills that last very long aswell

i believe that if you die in an arpg, it shouldnt be because shit was on cooldown, it should simply be because you didnt react fast enough.

i am not against having a small cooldown on buffs and cc abilities, but having big damage skills with big cooldowns just doesnt fit in an ARPG. the whole rotation-based-on-cooldowns is an MMO thing, and hate i it.
Last edited by fsg#3483 on Sep 9, 2013, 10:09:08 AM
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enkidu44 wrote:
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fsg wrote:


10 sec cooldown skills have no place in an ARPG however.


Why? Seem's like an arbitrary statement. D3 has plenty of skills like that, so does Torch2.


and neither of those are good games.....
The stupid cooldown idea in d3 is something they have from world of warcraft, but thats a completely different game - not an Action RPG.
Last edited by Harmster#3342 on Sep 9, 2013, 11:17:18 AM
This is an Arpg. I want to hold down right click and watch things melt.
IGN: Arlianth
Check out my LA build: 1782214
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Nephalim wrote:
This is an Arpg. I want to hold down right click and watch things melt.


F*** yeah :D
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Harmster wrote:
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Nephalim wrote:
This is an Arpg. I want to hold down right click and watch things melt.


F*** yeah :D
hell yes
My mana pool stops me from constantly spamming huge attacks.

Each support gem I add to a skill makes me more powerful, but also limits how often I can use the skill...

Unless of course, I put a lot of effort into maintaining a large mana pool, but that's a build choice - not a design decision.
[Hardcore] Soldiers of the Wasteland - sotwguild.com
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Skill Resets are the last refuge of the weak and incompetent.
In POE there is both. Builds which just spam one skill all day and builds which have some diversity and some kind of cooldown. Exampels for the latter would be fire trap or discharge for example. If you favor that kind of build I´m sure you will find a way around it and make it just as good as any other build out there. For example i saw a witch which buffed her fireball spell to do 5060% damage which then proliferated all over the screen. To get the damage this high she had to position and debuff the mobs firstly of course. Using builds which only use one skill is way easier of course and that is why most people prefer that kind of build.
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TheTenthDoc wrote:
Don't we already have quite a few skills with cooldowns (or that effectively have them)? Traps, mines, cold snap, flicker strike, enduring cry, and discharge come to mind.

Heck, if you want you can give any of your skills a cooldown by turning them into traps or mines.


Mines don't have a cooldown, only a set up time. It's usually too slow for most skills which is why I'm glad they buffed Trap.

Which reminds me, I gotta try out linking both trap and remote mine to searing bond seeing as it's the only way to increase its damage other than the burning support.
IGN: Asser, AssDelver, Assphobic, AnointedAss, BetrayedByMyAss, CrackedAss, FracturedAss, FulcrumedUpMyAss, ImpaledAss, IncursionOfTheAss, WarForTheAss, UnleashTheAss, ScreamingAsshole, SwampAssKing, Yui
Personally I hate cooldowns that are longer than a few seconds, I feel like having the long cooldown skills make "go make a sandwich" the best gameplay choice, they just raise the amount of time you spend not actually playing the game.
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enkidu44 wrote:
I recently played D3 for the forst time and one of the things that game does good is that you use multiple skills in combat (which from the interview was the intention behind the free-spec system).

In PoE with sockets it seems it pays the most to just buff one combat skill the most. Most my characters have 1 AoE skill, 1 single target skill, 1 curse, 1 shout, 1 aura. It kinda gets boring when all I do is leap slam, leap slam, leap slam.

Maybe if some skills were reworked and had a long cooldown, you would be forced to use a couple of combat skills. Like if the leapslam was buffed alot but had like 10 second cooldown, so I would leapslam into a group of enemies stunning them and such, but then I'd finish tchem off with like a ground slam, which would be spammable.

What dou you think guys?


D3's skill system was terrible. The cooldowns accomplished nothing but reducing build diversity. The popular builds did not use a variety of skills - they built their entire character around bypassing the cooldown of 1-2 main skills and used every other slot for buffs.

If there is one concept PoE should not emulate it's cooldowns.
IGN: Dominion / Clamor

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