Season Four, Event 47: 12 Min Solo Burst 3

Standard rules for league events apply. Please click this link if this is your first race event.

To see your points in the current season (and its prizes), go to this page.

Top Prizes:

The overall alive top player by experience will receive 2 Reward Points.

The top 20 alive players of each class by experience will receive:
  • #1 player of each class: 6 Reward Points
  • #2 player of each class: 4 Reward Points
  • #3 player of each class: 4 Reward Points
  • #4 player of each class: 3 Reward Points
  • #5 player of each class: 3 Reward Points
  • #6-10 player of each class: 2 Reward Points
  • #11-20 player of each class: 1 Reward Point


Prizes for reaching specific levels and staying alive:
  • Level 5: 2 Reward Points


Quest Prizes:
The first player to complete each of these quests wins the prize listed.

  • Normal difficulty Hillock (Twilight Strand): 2 Reward Points
  • Normal difficulty Medicine Chest (Tidal Island): 2 Reward Points
  • Normal difficulty Fairgraves (Ship Graveyard): 2 Reward Points
  • Normal difficulty Deep Dweller (Flooded Depths): 2 Reward Points
  • Cruel difficulty Hillock (Twilight Strand): 2 Reward Points
  • Cruel difficulty Medicine Chest (Tidal Island): 2 Reward Points
  • Cruel difficulty Fairgraves (Ship Graveyard): 2 Reward Points
  • Cruel difficulty Deep Dweller (Flooded Depths): 2 Reward Points


Full-clear Prizes:
The first player to kill all of the monsters in any of the following areas will receive:

  • Normal difficulty Fetid Pool: 2 Reward Points
  • Normal difficulty Old Fields Cave: 2 Reward Points
  • Normal difficulty Dread Thicket: 2 Reward Points
  • Normal difficulty Catacombs: 2 Reward Points
  • Cruel difficulty Fetid Pool: 2 Reward Points
  • Cruel difficulty Old Fields Cave: 2 Reward Points
  • Cruel difficulty Dread Thicket: 2 Reward Points
  • Cruel difficulty Catacombs: 2 Reward Points


Random Prizes:
Each Reward Point you earn in this race counts as a ticket in a random draw for one of the following items:

  • Alternate Art The Ignomon Unique Item (5 available to be won)
  • Alternate Art Heatshiver Unique Item (3 available to be won)
  • Alternate Art Brightbeak Unique Item (2 available to be won)
  • Alternate Art Ruby Ring Item (1 available to be won)
Horibble Ledges as if they were already cleaded burst must be fixed seed fixed packs.
good rng with map layouts then race ruined by horrible ledge density. barely hit 7 after 2 full clears
/facepalm
IGN: darkelixir
Ouch that map RNG for the third one, some one was in lower prison by the time I finally got out of lower submerged... (and its not like I am terrible either, I made top 5 marauder in the first two 12 min races)
Dangit, died with about 15 seconds left to a GG pack of blue skeletal archers (with extra damage). Would have cleared most of the pack had I not got stun locked... Finished 8th in class, that pack would have carried me as high as 3rd place. Survive first, rule #1. I failed.

Finished 8th Shadow in all 3 races, at least I'm consistent.
How Fusings Work: http://www.pathofexile.com/forum/view-thread/38585/page/3#p1451934

IGN: TheHammer
Last edited by TehHammer on Sep 9, 2013, 8:58:45 PM
No coral from vendor so i had to hit 2 in terraces and town again at flats. So much for any chance at a good run!

Still way too much rng in races overall. Inb4
IGN: KoTao

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