Vulnerability's additional chance to stun not applying

The chance to stun for any hit is calculated based on the damage of the hit compared to the life of the target (modified by stun threshold modifiers).

If that chance would be below 20%, it is ignored and cannot stun.

Vulnerability adds a flat 5% chance to the chance to stun, so if you would otherwise have only 15% chance and thus fail to stun, it will raise you to the minimum actually stun chance of 20%, but if the stun chance of the hit would not break 20% even with the +5% from the curse, it's still ignored for not meeting the minimum chance.

This is similar to chance to shock letting you shock, but those shocks still being ignored if you don't deal enough lightning damage to meet the minimum shock duration of 300ms.
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Alfabetica wrote:
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Mark_GGG wrote:
The chance to stun for any hit is calculated based on the damage of the hit compared to the life of the target (modified by stun threshold modifiers).

If that chance would be below 20%, it is ignored and cannot stun.

Vulnerability adds a flat 5% chance to the chance to stun, so if you would otherwise have only 15% chance and thus fail to stun, it will raise you to the minimum actually stun chance of 20%, but if the stun chance of the hit would not break 20% even with the +5% from the curse, it's still ignored for not meeting the minimum chance.

This is similar to chance to shock letting you shock, but those shocks still being ignored if you don't deal enough lightning damage to meet the minimum shock duration of 300ms.


Ah, thanks, did not notice this on the wiki.

Also, the wiki lists a 25% threshold before stuns can occur and Vulnerability adds 10-14% stun chance, is the wiki wrong here or?
The 5% thing is me using oild values from memory. The wiki being out of date is just the wiki being out of date, which is common. The correct value for minimum stun chance is 20%.

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