GGG What was your point creating the eternal orb? it s dam too rare to be useful
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You will never be happy if you continue to search for what happiness consists of. You will never live if you are looking for the meaning of life. Last edited by feuerbach#2461 on Aug 13, 2013, 7:09:59 AM
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" This, same goes for Alch, Chaos, Regal and Exalt. Value/usability is unbalanced. |
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Funny thing about eternals, I look at mine as either a backup for 6L'ing my 5L shavs (or other 6l worthy piece), or as currency for other gear pieces that would be upgrades. Either way it’s of decent value. Yet ironically when I offer to sell it, I get 0 serious offers (meaning more than 4 gcp. That’s not a joke, that was the highest offer last time I tried to sell one).
In the end, I support any additional orbs that make crafting easier. Not because it’s currently too hard, but because it’s tedious enough that I’m more likely to settle for good enough gear, and make another alt or take a break, than fight RNG for that last perfect mod I need. |
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You alt two perfect stats on a blue and it would be cheaper to spend 3 exalts saving that state than to have to restart if you fuck up your crafting.
You have a 5 stat godly rare and you need to roll 1-2 mods out of a pool of 5-9 remaining options, and you need a good roll on that mod. If there is no item like yours out there, exalting without an eternal basically ruins the item 95% of the time. Eternals are ultra-rare because they are intended for ultra-endgame crafting. |
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ultra-endgame.... aka the game that starts after the league ends?
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I was kind of expecting Eternals to be somewhere between divines and exalts in rarity, but it seems 3x as rare as exalts. It's really odd.
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" You're wrong because you're assuming the exchange rate exactly reflects the drop rate, but the price of eternals, exalts, and divines, are all based on both SUPPLY (drop rate) and DEMAND. Divines are actually much more rare than exalts in drop rate, iirc. |
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